After Kil’jaeden is defeated, Illidan uses a magic crystal to open a portal between the worlds so that they (and, presumably, we) could get back home. But, what’s that saying? A door swings both ways, I blieve? While we could see Azeroth from over Argus … we can see Argus from here!
Initially, only those that brought down KJ in raid could see it, but this Tuesday, they opened the final wing of The Tomb to use LFR-ers (uh, “Raid Finder”, they say over at Blizz). And on that magical day, Argus appeared everywhere. Except for Northrend!Dalaran.
Be warned! Lots of pics and a video below!
The old capitals had a good view.
But, sadly, Exodar missed out again.
Kaz Modan …
… and Kalimdor …
Sometimes it showed in the most unusual and interesting ways …
And while I couldn’t see it from Northrend!Dalaran, other places in Northrend had a good view.
Even Pandaria had a good view, now that the mists have cleared.
And, in case you haven’t seen it yet, here’s the cinematic that explains this little bit of fel candy in our skies.
If you’ve been playing this game a while – and I have – you tend to accumulate some stuff in your bank that people just don’t see any more. Some of it is for quests that don’t exist anymore, some of it for endgame content that nobody bothers even doing any more. For my own amusement, I’ve decided to torture you with an occasional foray into my junk bin. Let’s take a stroll down memory lane!
Every now and then, you receive an item required to complete a quest, then complete the quest, but then, when the quest is done, the item is still in your possession. The Amulet of Spirits is one of those items.
This item was part of a quest in Maraudon – The Pariah’s Instructions. In this quest, you had to find five Centaur Khans and kill them for a specific jewel they were carrying. The Amulet was used to make them corporeal enough for you to actually attack them, because they were ghosts.
Once you had all five of the jewels, you combined them with the Amulet to create the Amulet of Union, which you then turned in for a tasty trinket, Mark of the Chosen. This was a big deal at the time, because trinkets in Vanilla were pretty rare, and you rarely had one before level 40 or so. In fact, I think this was my first ever trinket, and had it equipped well into Outland.
Maraudon at the time was a lot more complex and dangerous than it is now. Back then, the areas outside of instances were generally inhabited by wandering elites. Maraudon was in a class of its own, though. There was an entire complex leading up to the entrances to the instance – yes, two entrances – and pretty much all of the mobs roving around were elites. And this is pretty much where the Khans you needed to kill were found. Two of them were just inside the instance itself, which was a little dicey.
Yes, there were challenges aplenty in Vanilla. Don’t get me started.
The final challenge was turning in the quest. The Centaur Pariah was a wandering mob located in southern Desolace. While stumbling across him to get the quest seemed simple enough, the turn in was kind of interesting because all databases and other help sites kept sending you to the wrong location. He was, in fact, roving the same path as when you original found him. I usually found him hiding behind an old sandstone column (1). But the first time around – and the last time around (because it had been a while) I was going nuts trying to find him.
Long, elaborate, difficult, and rewarding. Excellent Vanilla quest line.
Nowadays … well, the Pariah still wanders southern Desolace, but he hands out neither quest nor reward. The Khans are still wandering around, but they’re no longer elites, and, in fact, Outer Maraudon is just the area outside the real instance now, not dangerous at all. And Desolace is greening, no longer the desolate desert it used to be. And trinkets? It’s raining trinks, my friends, between jewelcrafters, alchemists, and scribes, it’s hard not to find trinkets in your breakfast cereal.
If you have the amulet, you have in your possession a relic of the past which no longer has any purpose, other than nostalgia trips like this.
Grimm spent weeks stalking and finding his first spirit beast, Gondria. Since then, he’s been content with what he has, but always been on the lookout for additional members to the stable.
Unfortunately, that’s never happened. Oh, we’ve seen plenty of other exotic spirit beasties in our travels, but never when logged in as Grimmtooth. Flora saw Skoll a couple of times while pugging, but of course Grimm was never nearby when it happened.
And now, this week, Flora’s encountered Bulvinkel, a spirit beast moose (as promised by Ghostcrawler). Grimm was half a world away, and, of course, by the time he arrived, the beastie had been tamed (or worse, killed).
It’s amazing. Mere days after posting a link to one of my articles about How2Auction, I get an in-game chat from a guy that just doesn’t “get it” with regard to an item I was selling.
In this case, one of my side markets are the Tomes of Illusion that Enchanters can make. The mats for each come from the expansions they correspond to, and some of those are a little pricey, especially the older ones from Azeroth or Outland. I don’t mean vendor price, but what they sell for on the AH, which is considerable, if they’re even available.
So you’re looking at on average a cost per tome of around 1500 GP, and of course there’s going to be the traditional markup. If there were no profit, I wouldn’t sell it.
Thus the stage is set.
HIM: Your price for Tome of Illusions: Azeroth is too high
ME: It sells well enough at that price.
HIM: It’s just a cosmetic thing!
ME: But it takes rare stuff to make it
HIM: But the mats are easy to farm
ME: Well, if you bring me the mats, I’ll make it for the mats, though a tip would be cool.
HIM: Fuk u
This reminds me of a recent series of threads on Twitter, in which artists were being yelled at because they wouldn’t provide free artwork “for exposure”. There are a lot of tiny little twitch channel commandos out there that think they’re hot shit, and expect to be catered to as such, and no dumb bish “artist” will be permitted to dis them by not doing shit for them for free.
Entitled little weasels.
Here it is in a nutshell. If you want it, it has value.
I don’t make claims to even remotely the same level of talent of the artists I see day in and day out posting samples on Twitter etc and trying to scrape out a living doing what they love. But I feel in some small way the frustration they must every time some jerk yells at me for not giving away the goods for free.
Don’t be that guy. If you want a thing in WoW, you can
- Pay market price
- Bring the mats and be nice to someone with the skillset
- Get friends that don’t mind your freeloading
If you want art/code assets from a person, pay them. “Exposure” means fuck-all, and it doesn’t put food on anybody’s plate. If you can’t pay an artist to decorate your Twitch channel, or a coder to set up the front end for your database, go get a real job. Maybe even learn to do yourself. Stack Overflow at least won’t charge you to tell you how to do for yourself.
I have a huge, huge rant about glyphs and the glyphmongering economy in the feed chute, but despite some very negative things I have to say about that, it’s still important to note that a resourceful person can make a decent virtual living in this game and still enjoy the game.
Today I poked my head over the 3,000,000 GP mark collectively with the combined sales of glyphs, tomes, and enchants – plus the occasional doodad that has no use to me – such as cloth.
I spend maybe a TOTAL of an hour a day on this, so don’t let anyone tell you you have to be dedicated to the cause of making the cashes. You can be a “dirty casual” AH tycoon and get along just fine.
One may ask what’s the point of having all this gold if not the act of having the gold? Good question. My original goal was to never be wanting for the basic comforts of the game, be that mounts, gear, or supplies. Since the token came out, that goal has been modified to include “while never having to pay real money to play”, and occasionally for a family member as well. Even with the higher cost of the token, I’m still managing that and coming out with a net positive.
Finally, I’ve modified my goals to include “being able to buy other stuff” by converting gold to Blizzard Bucks. Ever since Blizz revealed that you could buy Blizzard Bucks with tokens, and that you could spend Blizzard Bucks on anything in the Blizzard store, new vistas have been opened. For sure, it’s also inflated the cost of tokens by around 100,000 GP per, but that’s because people are buying the HELL outta those suckers (so much for the rumors of Blizzard’s demise).
If this were a bigger chore, or the market less cooperative, I wouldn’t be doing it. But when I can have this kind of “security” without having to go nuts like some of those creatures I see humping the auctioneer’s leg hour after hour, I call it a win.
I won’t repeat myself, though the time may be ripe for an update to how I do this thing. But the core principles still hold. Here’s past posts on the topic for your entertainment.
I’m currently working hard to get my JC and Potion sales going, though getting that “one-off” Alchemy boss has proven to be quite difficult. I don’t really know if there’s a market for either until I have some data, so that’s where we are right now. But in this expansion, consumables are king, so that’s where I’m angling.
I’ve recently completed my class mount quest, and, well, I need to preface my thoughts a little bit first.
Listen, art department peeps, I know you’re hard working Artists with a Capital A. And I respect what you do. Going from solid models to 3D models requires a broad skill set. Creating new sounds for fantastical creatures that don’t even exist is challenging under any circumstances. And you folks in the lead positions, I know for sure that it’s difficult to give good leads to the art and sound peeps and fold it all back together at the end of the development cycle and get it in to the assets people to be merged into the test servers.
I respect the challenges in developing all the pixels we see and use in the game.
Having said all that, I have to observe that somebody actually signed off on this.
I can’t even. It’s like somebody mashed an owl and a lion together without a) being told that it was supposed to be a mount or b) knowing what a lion or owl looked like originally. And the sound … the sound the thing makes when you summon it is reminiscent of the Witch King’s mount in Lord of the Rings. There is nothing divine about this creature’s screeching wail. It’s like somebody got the sound files for the Death Knight mount mixed up with the Priest mount files, and everyone’s too embarrassed to admit it. Working as intended, yo.
I hate to sound ungrateful, but, seriously, if they’d posted a note that “the Priest mount will be delayed for a few weeks for additional enhancement”, I would not have objected at all, expecially if I knew what we’d get “on schedule”.
Next up: mage mount. It’s a fidget spinner, yo. I can live with that. It’s like that Pandaria Red Cloud thingy.
Perhaps you’ve seen the skies above the Black Temple and wondered, “why can I see Azeroth up there in the sky?”
Spoiler alert … this is the end cinematic from the Sargeras fight. Don’t watch it if you don’t want spoilers.
I’ve been somewhat remiss in reporting on Legion Herbing and Glyphmongering since six weeks in. My bad. So let’s clear that up a bit.
Here are the main bullet points
- There’s no change in the functionality of glyphs. They are cosmetic only, and you’d be nuts to spend good gold on buying them. Yet people do.
- Pigment drops vary vastly between different herbs.
- Roseate Pigment is the Palmetto Bug of Legion herbalism. You can’t get rid of it, and it’s everywhere.
- Vantus Runes are garbage runes
Let’s focus again upon yields.
Compared to last time, my evaluation has become a bit more … nuanced.
First you will notice the absence of Felwort. That is because it is insane. I finally milled a few, and the result was something like 2-3 Sallow pigments per 5 milled, and zero Roseate. That’s right, the grand poobah of useless pigments makes no appearance here. Which is probably why it costs so much to buy.
Next, may I draw your attention to Aethril and Dreamleaf having near-identical yields, but not the best – that belonging to Fjarnskaggl. However, the cost of the latter is such that it is still cheaper to buy Aethril for plain old grinding for Sallow pigments.
HOWEVER, I’ve added numbers for a new factor to this, as you can see – the yield of Nightmare Pods, which only comes from milling Dreamleaf. Those suckers have a phenomenal yield of .98 (i.e. almost one Sallow pigment per pod popped).
I’ve also started tracking the yield of Pods from Dreamleaf, and did a little bit of math on it. Factoring in Nightmare Pods, Dreamleaf yields a whopping .30 Sallow pigment per 5 milled.
The upshot is that Dreamleaf is a great bargain when compared to others for purposes of Sallow Pigment.
One last note: I was unable to programmatically capture the yield of Nightmare Pods from opening Nightmare Pods, but it is significant. What that means to you is that .30 per 5 milled is actually the low end.
Let your dreams soar.
Vantus Very Littler
Since my last writing, I’ve gotten into raids and picked up Vantus Rune techniques aplenty. Now that I have data, I like them even less than I did six weeks in. Blizzard touted these as the saving grace for Inscription, in that we could make these and sell them for obscene amounts of loot. This was somehow supposed to make up for the complete wrecking of the glyph ecosystem.
But here’s the cold truth: nobody like them. Especially not the folks you’re trying to sell them to. So that makes them a poor investment on the surface.
The saving grace is that they’re cheap to make, so even if they sell cheaply, you may still make a profit. As always, track costs per sales, and remember that runes from different raids require different amounts and combinations of pigments, so there are four distinct tiers of pricing once the Tomb opens.
For the Profit II
The overall profit margin has been minimal. If not for a side business in Enchanting via Jasra, I have doubts I’d be in the shape I’m in.
That being said, my current profits far outstrip my costs. Even with buying raw mats for Inscription and Enchanting outright, I currently have over 200,000 gold on each of my 12 toons on this server – mindful of the fact that I am about to buy a token at 100,000 gp for 30 days, but also mindful that two months ago I bought four of the things at the same price (two for family) and here I am at 200K on all my toons again.
With that in mind, I’m pretty sure I’d be in the hole if I had to rely on Inscription alone. But even if that was my only profession, I’m pretty certain I’d be even more behind the curve if all I did was sell raw mats instead of process them.
Side eye II
Gonna throw a little shade, here, once again. Aside from the issues I found with how Inscription is handled at six weeks, I am now also very pissed about Alchemy. I’m not sure if there was a contest at Blizzard HQ centered around “who could fuck up a profession the most”, but if there were, I am pretty sure the Inscription and Alchemy leads would be tied for first place.
And in Conclusion
Of all the professions I currently participate in, the ones that produce consumables seem to fare the best. Sadly, that rules out Tailoring, Leather working, Blacksmithing, and Engineering. That leaves Inscription, Alchemy, and Jewelcrafting as potential profit points, and at this point in time, Alchemy is behind a pretty thick wall. I have yet to get Jewelcrafting up to the point where it is useful in Legion Land, but I have plans to accelerate that, and, if it proves to be a solid profitability stream, I may drop a note here about it.
All that bellyaching aside, I’m doing well with minimal effort, so I can only assume “real” “goblins” that live for this kind of stuff are making a killing in this expansion.
The other day, while levelling my Monk, I logged out without first mogging her booties.
As you’re aware, Gnomes have only four fingers per hand. This is deemed normal.
But her bare feet revealed unto me an oddity.
Count ‘em. Ten little toesies.
I’m sure I’m not the first to notice, but this is my first time, and it’s weirding me out.
Behold this image of one Orlee, female Draenai protection Warrior. If you notice something a bit off, it’s because she just /salute’d one of the roving Thief Catchers on Volunteer Guardsman day or whatever it’s called. As I understand it, this appearance is good for one day only, so if you’re reading this, it’s probably too late for you.
Definitely too late for you Euros over there.
I haven’t the means, but I would kill to witness a 25-man raid consisting of people that /salute’d Dwarven guardsmen on this day before going into battle. It would be AWESOME.
It turns out that if you’re hanging out in one of the cities while thus transformed, you may get attacked by random “city attackers” or something like that. These are randomly generated mobs that exist just to make things interesting for you. You know, city guardsmen getting beat on by nasty Hordies, that sort of thing.
This happens irritatingly often, such as when you’re in the bank trying to sort out upgrades.
So, yeah, it this “micro” holiday was about making me feel the guardsmen’s pain, I AM ALL IN.