Category Archives: Cashey Money
Inscription: where is it going, what is it doing, and why is the rum gone
I write this on the eve of the 2nd phase of the pre-patch roll-out, presumably with more pre-patch events.
The profession of Inscription has taken a drastic turn, but I have to say that most of that turn has nothing to do with the pre-patch, but rather the AH merging of commodities several weeks ago now.
Let me be more precise.
First of all, let’s recall how money making in Inscription works.
- First, you determine how many inks you will need to produce your glyphs.
- Then, you determine the best herb to buy and mill for maximum yield of necessary pigments (umbral, in this case) to support the creation of glyphs.
- Then, you create said glyphs and sell them for a fixed percentage over cost of manufacture. Basic economics, there, chief.
Since the introduction of the multi-realm commodity auction house, prices of herbs have crashed. Generally, what was hovering around 4g per, is now hovering around 1g per.
That’s a good thing, right?
Well, there’s a mirror to that, and that is that the cost of producing glyphs is likewise commoditized. Glyphs are also a commodity (stackable) across the same realms, so the sell price has in this case crashed. Where we had a comfortable, sustainable market in glyphs (even though they were 100% cosmetic as opposed to functional), now it’s a market operating on razor-thin margins. And this is a problem. Previously, Inscription was a very sustainable way to make gold with out really trying. Now, it’s starting to look a lot like work.
Now, I am not going to start freaking out just yet.
First of all, we are in the flux period between expansions. The Old is fading, the New has not begun. It is probable that there will be an increase in sale prices for glyphs once the new herb (and therefore the new inks, and therefore the new currency for ink traders) settles in. That will not be a data point we can measure until 2022-11-28.
But let’s not forget the original source of this issue, that being the merging of commodity items into whatever realm “grouping” you might be in. That is the existing cause of the market crash for glyphs, and I really don’t see it just going away for DF. So, counter-point, the new market emerges with higher prices for glyphs, but also higher cost for mats and thus not much positive action for profits.
I had had hopes that Inscription would get a new coat of paint in this expansion. Sadly, I think the core crafting changes pretty much ruled out any fundamental changes to Inscription, which is unfortunate. While I feel we should move Inscription back from a cosmetic to a functional craft (similar to, but co-existing with enchanting), I understand that that will take a little bit of planning and such to implement. I just hoped it would be now. We already had our move from the broken tier system for talents, I figured, why not have glyphs re-enter the stage as enhancements on abilities, similar to how enchantments are enhancements on items.
At this points I run out of words, as even the PTR does not present me with options relevant to Dragonflight, but rather it is still anchored to Shadowlands and the old crafting system. I am not worthy of Beta, which, to be fair, I am not actively seeking, either. I have a moral code. But it is at moments like this that it all falls apart.
But currently, it appears that Inscription in Dragonflight will be identical to that in Shadowlands. Sure, the pigments and inks will be different, but it will still boil down to herbs –> inks –> ink trader –> glyph. Now, for a couple of expansions the ink trader went AWOL without any forthcoming explanation, so it is not outside of possibility that the ink trader in Oribos will remain the MVP of Inscription for the next 18 months or however long it takes. I hope not. I hope many things in this regards, but, in all honesty, it really looks like we’re being sent to the back row for this expansion – possibly even worse.
The lamentations of their goblins
The “big” change in WoW 9.2.7 was the roll-out of regional commodity sales on the Auction House.
Commodities are WoW items that are generally used or bought and sold in bulk. For example, metals used by smithys, herbs used by alchemists, and so forth. In some cases this also applies to the things produced from them, such as glyphs, potions, bandages, and so forth.
Prior to this patch, linked regions shared auctions for non-commodity items. This patch basically made the sale of commodity items work across the same regions.
Turns out that didn’t work out the way they thought it would.
Actually, I don’t know how they thought it would work out, but I’m pretty sure that it wasn’t the way it turned out to work.
First, let’s separate the functioning of addons from the actual functioning of the AH. There’s always a bit of lag there, especially if the addon author doesn’t test things on the public test realm (PTR) first.
Even so, given the circumstances, the live data was not available on the PTR, so any testing over there was what my QA friends call “Sunny day testing”. This is term used to describe testing of scenarios under the best of circumstances, usually said in a scornful manner, and rightfully so. If there’s a “least you can do” in this scenario, then what the PTR represents is at least two orders of magnitude less.
Let me define that “less” a little more clearly. Imagine, if you will, that the PTR has 200 or so commodity auctions for a certain item. Okay, fine. The actual system, at least for the connected realm region that I am part of, was showing over 700,000 commodity auctions alone when they rolled the patch out. That’s at least three orders of magnitude difference between the test and live servers. And that’s an order of magnitude greater than the production servers were experiencing prior to this patch.
And boy oh boy did that make a huge impact.
By the end of the second night, for example, Blizz decided that they could no longer deliver commodity data to websites and applications over the same channel that they delivered everything else, and opened a new API endpoint just for commodities. Unfortunately, the AH doesn’t get to use that. But that does give you a small idea of what kind of issues they were facing.
Oh, and did I mention that Blizz completely shut down the AH at least twice in the past week? I’m not sure I’ve ever seen that happen.
All of this due to a lack of testing of real data and “sunny day” assumptions in testing both at Blizz and on the PTR.
Now, the manifestation on the client side (i.e. in WoW itself) was that, for a time, it was nearly impossible to buy commodities. Items would appear on a search, for example, but by the time you clicked on them to buy, they were already gone. At this point in time, addons such as TSM are nearly unusable to purchase popular mats (such as Death Blossom, as an example, which is very popular with Scribes because of the excellent yield of Umbral pigments).
In fact, I still cannot use TSM to buy Death Blossom, though I can at last buy it using the native interface which had been hit and miss up until now (a week after the 9.2.7 patch).
I’m skipping around the brutal reality of this change, though, so let’s face the music.
I can use a the previous example of Death Blossom as a benchmark. Prior to the patch, it was running around 3g per item. After the patch, it’s running 1.5g per item. This kind of price collapse for commodities is fundamentally happening across the board – enchanting mats, milling and alchemy mats, metals … and of course, the items derived from them, such as glyphs, potions and flasks, and so forth. On the Alleria server, at least, we are looking at a universal price collapse over all disciplines, all professions.
Now, as I mentioned earlier, I’m not sure what their expected result was, but they clearly didn’t intend that – or maybe they did, which means they are more bastardly than I expected. But I suspect that since Blizz tends to cater to unsavory characters – and you can’t get more unsavory than AH goblins – this was not the desired result.
That said, if they intend to fix this, then it looks like to me that they need to analyze each realm’s regional commodity market, and then shuffle some realms into different regions to stabilize this.
In the end, this will turn out to be a waiting game, in which the winners will be those that wait and see and then adjust appropriately. In my experience, this will require at least two, maybe as many as four, weeks to stabilize.
See ya then.
A couple of days ago, TSM – an addon for auctions, among other things – lost its data feeds. These data feeds provide information about item pricing on the auction houses of specific realms.
This data is fetched live by a desktop utility which, incidentally, also keeps your addon up to date for you. So the expectation is that, when the game launches, the data that the desktop tool fetched is waiting for it.
Now, normally when the feeds die, the addon refuses to function, or at least it refuses to do auction-related functions that rely on that data(1) without a very noticeable notification. But this time, what we saw was that TSM threw an error when we logged in, and some – but not all – auctions that rely on TSM data feeds refused to post, or be cancelled, through the addon.
What I did not realize at the time was that some auctions were posting even though they relied on data feeds.
Now, there was an indicator in the AH window that there was a problem with the data feeds, but the desktop app insisted the feeds were up to date – though I noticed that they were last updated over 24 hour ago.
Anyway, unknown to myself, as I said, some of these dependent auctions were allowed to go through. But due to the vagarities of how the defaults were set up for these auctions (with a category called “dump” you can probably guess the nature of those vagarities) some of these auctions posted for less than 10g or, in one case, 1g. These auctions were for items that were normally priced around 25,000 to 100,000 GP.
Now, I’m not going to point fingers here. Ultimately, the driver is responsible for plowing into the side of a school bus full of kindergarteners. And I took out, metaphorically, about 10 busses. I took the defaults. I was lazy. I did not react to obvious danger signs. This was 100% on me.
But it is vexing – vexing! – that TSM has multiple publication channels and yet none of them were updated regarding this. Their blog was last updated in March. The Twitter feed, April. I don’t live on Discord(2) but just posting on Discord is insufficient and, not to put too fine a point on it, lazy.
So, yes, I do take full responsibility for losing around 200Kg in one night, but TSM bears responsibility for not being up-front about what just happened. 24 hours after this incident, nothing. It’s not like you can blame my computer. I am the master of this ship and know what happened on it. So let’s not go there and make TSM’s maintainers look stupid(3).
The main cause of this loss is something called “sniping”. This is an AH practice that involves finding ludicrously undervalued auctions and snapping them up to resell at the market value, which happens to be far higher – thus, a profit. You may think this is not something that happens a lot, but, in fact, it does. In fact, it happens so often that TSM actually has a “sniper mode” built in. “Goblins” are expected to be “snipers” because Mammon forbid if they were portrayed as fucking geeks with fucking spreadsheets that happened to notice that something sorted lower than usual.
Listen, I loathe the concept of Sniping but I really don’t have a beef with them. Normally. In this, an abnormal situation, they ate my lunch. Good show. Go you. I still, unexpectedly, have no beef. Listen, in a month, I’ll have recovered all losses and then some. I knew these fuckers existed, and planned around it – based on known solid, accurate information(4), and my plan, as it were, is basically let them go do their thing while I focus on the long game. That has not changed.
Have lessons been learned? You bet your hairy ass they have. I will in the future be less cavalier in posting auctions when there are any indications at all that my AH addon is malfunctioning. For the simple reason that I can no longer trust that the people that maintain it and its infrastructure are doing so in good faith. And, if I notice that the data feeds are over 24 hours out of date? Best practice is probably to wait a day before doing any auction-related activities. This is something that would be de rigueur when, for example, transitioning from one expansion to the next. But In the middle of all the shit, with no expansion or even content patch? Unexpected. At best.
I’ve been pwnt. Well played, pwner. You goblins got your pound of flesh. I’ll keep the metric ton of fleshage, though. Carry on. I am playing the long game. And I will be here long after this event. Regardless.
- It’s possible to do so, but it’s not the default.
- Discord is not an archive. #IYKYK
- Somebody please tell me they aren’t stupid
- Spoiler alert: It wasn’t.
Inscription in Shadowlands: some disappoint.
Investigating for YOU
I’ve foray’d into the PTR and, if it is accurate, there are zero changes regarding glyphs in the new expansion.
We’ve always previously seen some glyphs dropped, some added, in the pre-patch. But in this expansion there are zero changes.
This is an incredibly disquieting development (or rather, lack of). Kind of makes you wonder if we’re seeing the final days of Glyphs.
Okay, so, considering that there are zero changes regarding glyphs – all glyphs that existed before, are still there, and there are no new glyphs – then this is what is what Scribes can expect from the new expansion. Brace yourselves – it’s pretty disappointing.
We get, as best I can tell, three new inks.
- Tranquil Ink (green)
- Luminous Ink (normal)
- Umbral Ink (normal)
Each requires a pigment of the same name, plus Aerated Water and Rune etched vial. Pretty much like we had in BfA – RGB.
The same old crap is carried forward. Rather than per-boss as Legion did, we’re per-Raid as with BfA. Which is fine by me, but, I need to point out, in these BfA required more in mats than it sold for. So I expect these to be of minimal usefulness.
We get a few bits and pieces here. Past experience indicates that this stuff will be quickly outpaced by raiding content.
- Fae Revel Masque (Cosmetic, so not likely to go “out of style”)
- Soul Keeper’s Column (staff)
- Soul Keeper’s Spire (staff)
- Newly Departed Codex (off-hand) (and might I add, sounds like a Beetlejuice callback)
The usual dealy here. Crank a card. Get a random. The Death recipe is the usual deal, except occasionally it produces a blank card of one of the four suites. That’s where the other four recipes come in.
- Death – Randomly one of the four suits
- The Indomitable
These items represent a new feature of crafting. Basically, depending on whether you have learned them, these can be applied as an optional reagent to gear you are crafting. I’m not sure if they are soulbound or not, but, if they are, they’re immediately worthless. It looks like all professions have a version of this, which also means the market will be flooded if they ARE sellable.
- Novice Crafter’s Mark
- Crafter’s Mark I
- Crafter’s Mark II
- Crafter’s Mark III
- Crafter’s Mark IV
New item type, ensures an item has a specific spec. This works similar to the Crafter’s Marks. From the looks of it, only Scribes can make these, so it looks like this might be a source of income.
- Critical Strike
We know what these do. Past experience indicates that these quickly devalued and cost more to make than they sold for.
- Court of Harvesters
- The Ascended
- The Undying Army
- The Wild Hunt
Books and Scrolls
Not sure why we have to have a codex/tome per expansion for this. Seems pretty stupid TBH. (and thus, Grimmtooth is forbidden early access in the future. Suck it, Blizz).
- Codex of the Still Mind
- Tome of the Still Mind
- Writ of Grave Robbing – this is basically a lockpicking scroll.
So these are the various herbs that we get to harvest?
These appear to follow the pattern of BfA, more or less, in that particular herbs are not bound to particular zones.
- Rising Glory
- Vigil’s Torch
Minding my own business in Dalaran (Wrath version) and this guy appears with a quest icon over his head. Says I, “this looks interesting” so I clicked on him.
After that, I looked him up on WoWHead.
Maybe I should have done that first, since he shortly disappeared. Turns out that he’s summoned by using the special mount that you get when you buy the deluxe version of Shadowlands.
So basically the only way I will be able to turn in the quest, assuming it completes, is if someone near me summons him. I think. It would be just typical if I couldn’t actually turn in.
I thought about dropping it, but I think I’ll hang on to it and see what happens.
Yesterday, June 16 2020, Blizzard surreptitiously pushed a change to the Auction House, forcing a “throttle” on auction activities such as posting or cancelling.
This throttle seems to be around a batch size of 30 to 40, and has met with great levels of unhappiness amongst the masses.
A few items of concern:
- Batch size too small to qualify as “power auctioneers”, the stated target.
- For example, I average between 50 and 100 auctions per session, which is mostly glyphs
- You can easily exceed the limit just dumping mats you salvaged while being totally casual
- No testing on PTR
- No feedback gathered from testers
- Pushed to production with no discernable testing
Basically it works out that if you do more than ‘x’1 actions in a minute, all the actions beyond that value in that minute will be throttled. Massively.
This is less of a patch than a hit.
The outcry was immediate and loud. We had bloggers, streamers, twits, twitchers all calling this out, and who can blame them. I mean, sure, you wanna tackle certain bad actors, then fine. But honest pizznesmens? Optics are bad on this.
The interesting part of this is, while I was writing this, things changed. Quietly, without a lot of fanfare, Blizz backed things off a bit. I don’t know how far, but I do know that it’s at least as far as sixty actions in a single minute since that’s what I had to test with.
The other guy blinked.
They’re leaving the throttle on cancellations, but I can live with that (even though it really sucks)
1 Where ‘x’ is somewhere between 25 and 40 based on what we’ve heard so far.
Change and Chaos
8.3 rolled out this weekend, and we are all having Visions of N’Zoth now, I guess. We have it on good authority that this is the last content patch for BfA, so we’re in for at minimum 9 months of no new content, so stretch it out as much as you can.
Which is less of a problem in light of one change that Blizz pushed out with this update. TLDR – you might not be getting paid for your auctions.
So Blizz started messing around with this several months ago, trying to resolve the whole “stack size trolling” issue (yes, it was an issue. No, nobody really cared). Basically, people could “troll” honest crafters like you and me by posting thousands of one-item stacks of commodities, forcing the poor, unsuspecting buyer to wade through page after page of auctions in order to make a hat.
(That is, unless they never heard of an addon called Auctionator, which would automate the purchase of the cheapest xxxx items for you, but I guess nobody asked me).
Anyway, some “Goblin”-friendly individual at Blizz decided that Something Must Be Done so they decided that they would make the cost of commodity items (thing that sell in stacks) have a flat deposit rate, which means that if you pay 20c to sell a stack of cloth, and 20c per item to sell a stack of 200, then that should be quite a punishment for the trolls. Honest dealers would not be penalized, and trolls would.
You’re probably realizing the fact that if you utter the words “new tax” you’re guaranteed to get a dozen live-free-or-die trolls fall out of the trees immediately, and that’s more or less what happened to Blizz. They were completely unable to spin it so that it didn’t sound like they were punishing the wrong people. So, back to the drawing board.
Which brings us to today
Part of the new stuff in 8.3 was a revamp of the auction house. As of now, if you post a commodity of some sort, it automatically gets posted as individual items, no matter what. On the other end, commodity buyers just have to tell the AH how many of an item that they want, and they will automatically get the best deal for that quantity, and the monies thereof will be distributed to the individuals that posted it. No penalties, no addons required, just commerce, pure and simple.
Turns out, the selling part is working fine, but the paying part is not – individuals are reporting – and confirming – that items that are actually sold do not return money to the individual that sold it.
Yeah, probably six months of testing and nobody bothered to check if the loop closed out all the way. As a worker in the credit card payment industry, may I just say that this is pretty familiar. (1)
Now, it may not be the auction house itself, because there was another change made – to the mailbox. Specifically, they made changes to the way that mailboxes display and refresh their contents. Where before you could see at most 50 items and it refreshed every 60 seconds, now you can see 100 items and it refreshes every 15 seconds. Great change, I love it, but Blizz states that they believe that the problem with the missing auction money is related to the mail system, which means probably somewhere in the code changes for this.
For the time being, I’ve elected to sit out. I emptied the mailbox without thinking too much about it, but now I have no room in my bags for questing, so what’s a fella to do? Fortunately, Endless Space 2 was on sale this weekend, so I’m getting my periodic dose of 4x until this snafu is corrected.
They say there should be a fix in a few days – which is marvelously vague without being too overly pessimistic.
Follow Blizz on Twitter. Watch WoWHead. Just don’t rely on me for news, I may be heavily in battle with angry aliens.
(1) Cash only, y’all.
Inscription is Facked.
I’ve been long delayed in my report on BfA inscription. A large part of that delay has been Blizzard’s delay in implementation of a reasonable system for Scribes to create Glyphs.
Lemme essplain. No. Is too much. Lemme summarize.
Starting in the expansion following (3.0) the introduction of Glyphs (2.0), Blizz offered a mechanism for Scribes to create glyphs that were introduced in every expansion. In short, the Ink Trader. The Ink Trader allowed you to exchange whatever the current expansion’s primary ink for inks from previous expansions. So, for example, if you were in the Cataclysm expansion, you could exchange Blackfallow Ink for any ink required to create glyphs in Vanilla, BC, or WotLK. In MoP, then you could exchange inks from that expansion for older inks. And so forth. I hope you’re keeping up.
Which brings us to the most notable absence from the current expansion. Normally, at the introduction of the x.0 patch for an expansion, the Ink Traders in all faction hubs (Stormwind, Shattrath, etc as an example) would provide an exchange of whatever that expansion’s most common ink was for any other ink in the game. For example, in Legion, we could exchange Roseate Pigment for inks from previous expansions.
But now we’re in weird territory.
When BfA rolled, we expected an Ink Trader in the faction cities to accept one of the inks from the current expansion (we figured it would be Ultramarine Ink) for inks from previous expansions. But we found nothing. At that point, the previous expansion (Legion) still held sway. So the only way to create inks for all expansions was: farm Legion inks (Roseate Pigment) or go gather herbs on the continents from the previous expansions, and mill them. This was less than optimal. In a world where we expected to exchange Ultramarine Ink for other inks, we were met with disappointment, at a massive scale. And now we are in 8.1.0, and there is still no sign of an ink Trader in Boralas, much less Stormwind.
So what we are doing, here in the first content patch of BfA, is farming Legion herbs. BfA herbs are almost useless – there are three Druid glyphs in this expansion, and that is it – so we are currently either selling them off – a poor financial investment – or banking them against an expected future where they are actually useful. At this point, I am becoming cynical.
So what is actually going on? Those that are willing to attribute an actual plan to all of this are welcome to comfort themselves in the actual market, but those of us that are embedded in the current market are doubtful. Currently, Dreamleaf (https://www.wowhead.com/item=124102/dreamleaf#comments) is the king of the Inscription market due to its secondary conception of Roseate and Sallow (especially Sallow) pigments. BfA Inscription is pretty much dead. And the WoW customer service accounts are pretty much silent on the topic after multiple pokes.
That is: currently. Aside from Cards of *, it is currently impossible to turn BfA herbs into a profit. And Blizzard doesn’t seem to care even so much as to stroke your ego. Sorry.
BtW: in case you were thinking of switching to Alchemy:
Herb-related crafting in BfA is, to be quite brutally honest, a cluster-fuck. You’re best served in just selling the herbs (especially Legion herbs) than trying to make a profit at Inscription or Alchemy.
Tidying up Ye Olde Glyph Shop
Five weeks from now, the new expansion will drop, and that means that somewhere in between now and then, we will be getting the “pre-patch”, which will introduce the new expansion and stuff. More importantly, it will introduce the new game systems to all and sundry, whether you buy the expansion or not.
During Legion, I’ve been keeping afloat partially on sales of glyphs, but also some other stuff. This expansion hasn’t been great for Scribes, so I’ve supplemented with enchantments as well, but the upshot is that on the strength of glyphs alone I can play the game entirely on in-game currency. With additions, I can buy other things in the Blizz shop such as time for my sweetie if she’s in the mood to play. But it hasn’t been raining cash. You gotta hustle.
- Legion glyphs are the main money makers, to a limited extent.
- Older glyphs sell fine, but don’t bring in much cash compared to the cost to make them.
- Vantus runes and other sops that Blizz tossed to Scribes were worthless. I fire-sale’d all but Antorus a while back and it looks like I’m going to eat them anyway.
- One herb was by far the best for this business model – Dreamleaf, which also generated Nightmare Pods, which yielded great quantities of Sallow pigment. The Argus herb, on the other hand, was worthless for Scribes.
Overall, fairly lackluster. I think that applies to most professions, though.
On to new things.
New expansion, new inks
- Crimson Pigment –> Crimson Ink
- Ultramarine Pigment –> Ultramarine Ink
- Viridescent Pigment –> Viridescent Ink – returning once again to a “rare” ink for certain items, such as Darkmoon cards, codices, Vantus runes, off-hands, etc.
- All inks now require the use of Distilled Water. All BfA inks thus have an additional 2s 50c tax.
- Viridescent Ink also requires Acacia powder, an additional 2s 50c tax on that ink.
Yields, what herb gives what, and in what quantities, is not yet known.
New expansion, new herbs
- Akunda’s Bite (Vol’dun)
- Anchor Weed – appears to pop in all zones
- Riverbud (Drustvar, Zuldazar, Tiragarde Sound) – found along rivers
- Sea Stalk (Tiragarde Sound) – found along coastlines
- Siren’s Pollen – found in trees in swampy areas. In a way similar to Foxflower, picking one can create a swarm of them to pick up.
- Star Blossom – found on the sides of buildings in Kul’Tiras and Zandalar.
- Winter’s Kiss – found in snowy areas (Drustvar)
It should be noted that the locational information is far from accurate at this time. Also, there are three levels for each herb for gathering, so similar to Legion in how it works this time.
There will also be three tiers to milling, and mass milling will become available for all herbs.
Very few new glyphs have been added. In many ways this seems a lot like Cataclysm where we got one whole new glyph to use the pigments on – essentially, any pigments you grind will probably be exchanged for older inks or pigments at the ink trader, so find out who that is and go there.
The exceptions are, of course, the ones listed here. These are all Druid glyphs.
- The Dolphin – requires Revered with Tortollan Seekers
- The Humble Flyer – appears to be a discovery from Grumpy Grimble in Tiragarde Sound. That doesn’t make a lot of sense, but it’s what I got.
- The Tideskipper – drop from Corrupted Tideskipper in Stormsong Valley
There don’t appear to be any research-oriented tasks associated with this expansion.
A few glyphs have also been dropped, no doubt due to class changes. In total, we end up with fewer glyphs than we had in Legion.
- The Blood Wraith (DK)
- The Bullseye (Hunter)
- The Skullseye (Hunter)
- The Unholy Wraith (DK)
- The Wraith Walker (DK)
My advice on these is to hang on to them until after the pre-patch.
In my experience, dead glyphs are transformed into something like Charred Glyphs which are usually worth 50s. Dump them now, and get 1s. It’s worth waiting to see. Of course, if you can dump them for more than 50s now, go for it.
I’ve seen one – Uldir – and that’s it. I’m not sure if we’re going to see more or not, but right now it looks like they’re attuned per-raid, not per-boss. If the latter, I don’t think it’s worth the bother. If the former, it MIGHT be. Start slow.
Other Wealth-Enhancing Features
Inscription has picked up a plethora of things that may or may not be of value in the days to come. Test each carefully.
- Codices – As before, we can make a Codex of the Clear Mind kind of thing that will allow you to change your talents outside of rest areas. This does require the rare ink.
- Contracts – A contract is with a specific faction, and while it is in effect you gain reputation with that faction, similar to how tabards worked in Burning Crusade. I do like this mechanic, and also suspect this will be a small but steady income stream. I assume only one can be in effect at a time.
- Scrolls – Scrolls are back as “War Scrolls” that can buff an individual or group. The odd thing is the wording of the description indicates that, say, an Intellect scroll affects all team members, not just the int-using ones. I suspect only one can be in effect. So this is very confusing. They’re not too costly to make, but they may have a limiting factor that makes them unpopular.
- Ink Wells – This allows your champions to bring back ink from missions. This isn’t really a money maker unless you sell it on the AH to other Scribes – which might be the case because the darned thing requires some mats that drop from mythic bosses only. The mats are BoP, but the Ink Well is not.
Conclusions, such as they are
We may see 8.0.x this Tuesday, or three weeks from now (I can’t believe they’d cut it any closer). Now is the time to prepare, because once the patch drops, in my experience, you run out of options to keep things operating. For example, the ink trader usually stops accepting the previous expansion’s inks or pigments (i.e. Roseate and Sallow) and instead requires the new expansion’s stuff (Crimson and Ultramarine Inks or Pigments). At which point you will have to go flower picking all over the place to keep making glyphs.
The good news is that glyphs that sell now will probably continue to sell. The bad news is that the ones that aren’t selling will still probably not sell.
Hope you did well this time around, it looks like more of the same, alas.
Don’t be that guy
It’s amazing. Mere days after posting a link to one of my articles about How2Auction, I get an in-game chat from a guy that just doesn’t “get it” with regard to an item I was selling.
In this case, one of my side markets are the Tomes of Illusion that Enchanters can make. The mats for each come from the expansions they correspond to, and some of those are a little pricey, especially the older ones from Azeroth or Outland. I don’t mean vendor price, but what they sell for on the AH, which is considerable, if they’re even available.
So you’re looking at on average a cost per tome of around 1500 GP, and of course there’s going to be the traditional markup. If there were no profit, I wouldn’t sell it.
Thus the stage is set.
HIM: Your price for Tome of Illusions: Azeroth is too high
ME: It sells well enough at that price.
HIM: It’s just a cosmetic thing!
ME: But it takes rare stuff to make it
HIM: But the mats are easy to farm
ME: Well, if you bring me the mats, I’ll make it for the mats, though a tip would be cool.
HIM: Fuk u
This reminds me of a recent series of threads on Twitter, in which artists were being yelled at because they wouldn’t provide free artwork “for exposure”. There are a lot of tiny little twitch channel commandos out there that think they’re hot shit, and expect to be catered to as such, and no dumb bish “artist” will be permitted to dis them by not doing shit for them for free.
Entitled little weasels.
Here it is in a nutshell. If you want it, it has value.
I don’t make claims to even remotely the same level of talent of the artists I see day in and day out posting samples on Twitter etc and trying to scrape out a living doing what they love. But I feel in some small way the frustration they must every time some jerk yells at me for not giving away the goods for free.
Don’t be that guy. If you want a thing in WoW, you can
- Pay market price
- Bring the mats and be nice to someone with the skillset
- Get friends that don’t mind your freeloading
If you want art/code assets from a person, pay them. “Exposure” means fuck-all, and it doesn’t put food on anybody’s plate. If you can’t pay an artist to decorate your Twitch channel, or a coder to set up the front end for your database, go get a real job. Maybe even learn to do yourself. Stack Overflow at least won’t charge you to tell you how to do for yourself.