Casa de Grimmtooth exists in the path that Hurricane Irma took, and as a result we lost internet connectivity for over a week. Fortunately, I have plenty of games loaded up on my PC that have received little love while I was playing WoW, and do not require The Internets.
This window of time gave me ample opportunity to fully evaluate and compare some games that had especially languished while I went and did other thingys.
Here, then, are some mini reviews and in some cases, final reviews.
Of all the games I’ve recently purchased, this is the one I was most eager to get. I’ve been playing it on and off since before Blizzcon 2016, and yet I have not finished a single game.
Once we got power back after Irma, this was the first one I fired up, and played it for three days solid (in between things such as cleaning up and stuff). Finally, I’ve had time to come to the realization that Civ 6 is no where near the game that Civ 4 was. Civ 5 also suffered from that, but it grew up to be a much better game with a few DLCs. Civ 6 isn’t even as fun as Civ 5, though.
The problems with Civ 6’s core mechanics, however, will never allow for basic improvement unless some core mechanics changes come with any future DLC. It’s a lovely game, with some interesting takes on the original, but in the long run it just isn’t Civilization. It’s a game that looks like Civilization but isn’t Civilization, made by some company in China looking to rope in a few rubes.
The next time I get some time for extended play, I’ll go back to Civ 5, to see if I’m just growing disenchanted with the series and misremember my experience with Civ 5, or if Civ 6 truly took a wrong turn.
Sorry, Sid. But this wouldn’t be your first miscue.
Railroad Tycoon 3
My existing copy of RRT3 is only on CD, along with the Coast to Coast patch. It was the final game I picked up during the outage. Even with its terrible graphics, I feel it holds up over time. I really wish I had bought it via some service like GoG, but I hadn’t. (Of course, if there are no improvements with the GoG version, why bother, amirite? Weeellllll … I had to go dig out the “play” CD just to run it, so maybe it is. Hm. /ponder)
I mentioned Sid Meier’s previous miscue earlier, and here it is. The successor to this game was a game called “Railroad!”, which was so horrible that it took very little time to kick it to the curb. Even the master can mis-read the curve.
It was so bad, I didn’t even keep the discs. And I never throw anything away. Just ask Mrs Grimm.
Sins of a Solar Empire: Rebellion
Here’s an oldie but a goodie that got acquired by Stardock, which also makes a rival game (Galactic Civilizations). Hopefully that does not bode ill for SoaSE, because I’ve tried both but only bought one of them. And it wasn’t GalCiv.
This game is often described as a cross between the 4X genre and RTS genre. I’m not sure how that’s really applicable – once you hit RTS territory, you’re an RTS. Any 4X elements are secondary at that point. Besides, every RTS I’ve ever played generally has elements of the other three X’s in it, so it’s not really a distinction I care to make.
Having said that, here’s the prognosis. Whether or not it’s a true 4X game, I really do like playing it, and it has enough challenge to it without ROFLstomping your ass at ever turn, but you don’t get a free pass, either. It’s balanced, and fun, and that says a lot for any game.
Which brings me to the final one.
I had really high hopes for this one, but never really spent enough time with it to get a handle on it. This down period gave me ample opportunity to give it a thorough examination. And in the end, I was really, really disappoint.
I never really got out of the opening game. Ever. I’m usually pretty good at this stuff, but the tech tree was so opaque, the diplomacy so ragged around the edges, and the gradients between “best friend” and “deadly enemy” so steep that there was never a point where I found myself in a position to be able to survive in the galaxy even as an inoffensive empire. I could spend every spare credit on improving my space fleet, upping the warmonger ante as much as possible, and every. single. time. I would be ambushed by a far superior fleet of ships, far advanced to mine and far superior in numbers.
There wasn’t a single game in which I didn’t find myself hopelessly mismatched somewhere in between when destroyer and cruiser tech were discovered. I’d meet two or three alien races, we’d say “hi” and form cordial and friendly relations between us, and then the next one would come along and rattle its sabre, at which point any of the three possible responses (“hi”, “don’t hurt me”, and “die, alien scum”) resulted in almost instant attack and the enemy entering my homeworld’s space without any sign of scouting – an impossibility for myself since in order to attack something, I have to know where it is. In other words, it really looks like the AI is cheating.
This happened every time. Without fail.
I reiterate, I don’t suck at this genre. I’ve played 4X games enthusiastically since they first appeared on 8-bit platforms (Reach for the Stars, anyone?), and I am here to tell you that this game lacks some serious balance. A good 4X game will challenge you enough at low levels so that you feel like you’re encountering some resistance, and yet give you at least a random chance to win every now and then.
Sure, I’ve had opening scenarios that landed me on worthless starting planets and poor luck in exploring, but never so consistently.
At the end, it was a completely unfun game and I’m pretty much on the edge of uninstalling it for good.
Don’t be that game.
At the end of the day, the most fun had was with Railroad Tycoon and Sins of a Solar Empire. Both are strong entries in their genres, and present challenges no matter your skill level, with the means to adjust as you get better at it. I am especially fond of SotSE’s depiction of space battles, which feel epic and meaningful and urgent all at the same time. In many ways, it reminds me of Gratuitous Space Battles, only with depth and situational awareness.
The real funny part of the Internet Crisis of 2017 is that once service was restored to our area, we were still out of service. It turns out that we had an amp hooked up to an external power socket that had a GFI breaker in it, and when the power did its final flicker, it popped that breaker. Here I am, the mighty Electronics Tech of days past, and I didn’t even think to look at that. Yeah yeah, I wasn’t actually aware it was there, but point is I didn’t even look. What eggs that didn’t get pitched, were on my face 🙂
The internets and WoW have been embraced within our loving arms, and we’re back to letting our souls drain down a coax cable. So life is back to what passes for normal around here. I’m just glad to have alternatives.
For the next go-round, I plan on getting the GoG edition of RRT3 and downloading some mods for SotSE (Star Trek, Star Wars, and Babylon 5), and maybe getting up to speed with The Settlers on Steam. That was always one of my favorites.
Right now I’m looking at Hurricane Maria, as it grinds on the edges of the Dominican Republic. Puerto Rico has been clobbered, may not even have electricity for three to six months. So I’m not winge-ing over a week without internets. In the long run, we were supremely lucky. If you pray, pray for Puerto Rico and all points in the path of Maria. This is a gaming blog, about gaming shit, but real life Doth Intrude from time to time.
Why so Handsy?
You may have seen the cinematic that deals with “The Fate of Xe’ra”. Here’s a link if you want to watch. Note it contains spoilers for the Argus campaign, which you may wish to experience in pristine purity of the pure. In which case, close this article now and come back when you have been pristinely enlightened purely.
We’ll wait until you leave …
Okay, here we go.
After Kil’jaeden is defeated, Illidan uses a magic crystal to open a portal between the worlds so that they (and, presumably, we) could get back home. But, what’s that saying? A door swings both ways, I blieve? While we could see Azeroth from over Argus … we can see Argus from here!
Initially, only those that brought down KJ in raid could see it, but this Tuesday, they opened the final wing of The Tomb to use LFR-ers (uh, “Raid Finder”, they say over at Blizz). And on that magical day, Argus appeared everywhere. Except for Northrend!Dalaran.
Be warned! Lots of pics and a video below!
The old capitals had a good view.
But, sadly, Exodar missed out again.
Kaz Modan …
… and Kalimdor …
Sometimes it showed in the most unusual and interesting ways …
And while I couldn’t see it from Northrend!Dalaran, other places in Northrend had a good view.
Even Pandaria had a good view, now that the mists have cleared.
And, in case you haven’t seen it yet, here’s the cinematic that explains this little bit of fel candy in our skies.
If you’ve been playing this game a while – and I have – you tend to accumulate some stuff in your bank that people just don’t see any more. Some of it is for quests that don’t exist anymore, some of it for endgame content that nobody bothers even doing any more. For my own amusement, I’ve decided to torture you with an occasional foray into my junk bin. Let’s take a stroll down memory lane!
Every now and then, you receive an item required to complete a quest, then complete the quest, but then, when the quest is done, the item is still in your possession. The Amulet of Spirits is one of those items.
This item was part of a quest in Maraudon – The Pariah’s Instructions. In this quest, you had to find five Centaur Khans and kill them for a specific jewel they were carrying. The Amulet was used to make them corporeal enough for you to actually attack them, because they were ghosts.
Once you had all five of the jewels, you combined them with the Amulet to create the Amulet of Union, which you then turned in for a tasty trinket, Mark of the Chosen. This was a big deal at the time, because trinkets in Vanilla were pretty rare, and you rarely had one before level 40 or so. In fact, I think this was my first ever trinket, and had it equipped well into Outland.
Maraudon at the time was a lot more complex and dangerous than it is now. Back then, the areas outside of instances were generally inhabited by wandering elites. Maraudon was in a class of its own, though. There was an entire complex leading up to the entrances to the instance – yes, two entrances – and pretty much all of the mobs roving around were elites. And this is pretty much where the Khans you needed to kill were found. Two of them were just inside the instance itself, which was a little dicey.
Yes, there were challenges aplenty in Vanilla. Don’t get me started.
The final challenge was turning in the quest. The Centaur Pariah was a wandering mob located in southern Desolace. While stumbling across him to get the quest seemed simple enough, the turn in was kind of interesting because all databases and other help sites kept sending you to the wrong location. He was, in fact, roving the same path as when you original found him. I usually found him hiding behind an old sandstone column (1). But the first time around – and the last time around (because it had been a while) I was going nuts trying to find him.
Long, elaborate, difficult, and rewarding. Excellent Vanilla quest line.
Nowadays … well, the Pariah still wanders southern Desolace, but he hands out neither quest nor reward. The Khans are still wandering around, but they’re no longer elites, and, in fact, Outer Maraudon is just the area outside the real instance now, not dangerous at all. And Desolace is greening, no longer the desolate desert it used to be. And trinkets? It’s raining trinks, my friends, between jewelcrafters, alchemists, and scribes, it’s hard not to find trinkets in your breakfast cereal.
If you have the amulet, you have in your possession a relic of the past which no longer has any purpose, other than nostalgia trips like this.
Grimm spent weeks stalking and finding his first spirit beast, Gondria. Since then, he’s been content with what he has, but always been on the lookout for additional members to the stable.
Unfortunately, that’s never happened. Oh, we’ve seen plenty of other exotic spirit beasties in our travels, but never when logged in as Grimmtooth. Flora saw Skoll a couple of times while pugging, but of course Grimm was never nearby when it happened.
And now, this week, Flora’s encountered Bulvinkel, a spirit beast moose (as promised by Ghostcrawler). Grimm was half a world away, and, of course, by the time he arrived, the beastie had been tamed (or worse, killed).
It’s amazing. Mere days after posting a link to one of my articles about How2Auction, I get an in-game chat from a guy that just doesn’t “get it” with regard to an item I was selling.
In this case, one of my side markets are the Tomes of Illusion that Enchanters can make. The mats for each come from the expansions they correspond to, and some of those are a little pricey, especially the older ones from Azeroth or Outland. I don’t mean vendor price, but what they sell for on the AH, which is considerable, if they’re even available.
So you’re looking at on average a cost per tome of around 1500 GP, and of course there’s going to be the traditional markup. If there were no profit, I wouldn’t sell it.
Thus the stage is set.
HIM: Your price for Tome of Illusions: Azeroth is too high
ME: It sells well enough at that price.
HIM: It’s just a cosmetic thing!
ME: But it takes rare stuff to make it
HIM: But the mats are easy to farm
ME: Well, if you bring me the mats, I’ll make it for the mats, though a tip would be cool.
HIM: Fuk u
This reminds me of a recent series of threads on Twitter, in which artists were being yelled at because they wouldn’t provide free artwork “for exposure”. There are a lot of tiny little twitch channel commandos out there that think they’re hot shit, and expect to be catered to as such, and no dumb bish “artist” will be permitted to dis them by not doing shit for them for free.
Entitled little weasels.
Here it is in a nutshell. If you want it, it has value.
I don’t make claims to even remotely the same level of talent of the artists I see day in and day out posting samples on Twitter etc and trying to scrape out a living doing what they love. But I feel in some small way the frustration they must every time some jerk yells at me for not giving away the goods for free.
Don’t be that guy. If you want a thing in WoW, you can
- Pay market price
- Bring the mats and be nice to someone with the skillset
- Get friends that don’t mind your freeloading
If you want art/code assets from a person, pay them. “Exposure” means fuck-all, and it doesn’t put food on anybody’s plate. If you can’t pay an artist to decorate your Twitch channel, or a coder to set up the front end for your database, go get a real job. Maybe even learn to do yourself. Stack Overflow at least won’t charge you to tell you how to do for yourself.
I have a huge, huge rant about glyphs and the glyphmongering economy in the feed chute, but despite some very negative things I have to say about that, it’s still important to note that a resourceful person can make a decent virtual living in this game and still enjoy the game.
Today I poked my head over the 3,000,000 GP mark collectively with the combined sales of glyphs, tomes, and enchants – plus the occasional doodad that has no use to me – such as cloth.
I spend maybe a TOTAL of an hour a day on this, so don’t let anyone tell you you have to be dedicated to the cause of making the cashes. You can be a “dirty casual” AH tycoon and get along just fine.
One may ask what’s the point of having all this gold if not the act of having the gold? Good question. My original goal was to never be wanting for the basic comforts of the game, be that mounts, gear, or supplies. Since the token came out, that goal has been modified to include “while never having to pay real money to play”, and occasionally for a family member as well. Even with the higher cost of the token, I’m still managing that and coming out with a net positive.
Finally, I’ve modified my goals to include “being able to buy other stuff” by converting gold to Blizzard Bucks. Ever since Blizz revealed that you could buy Blizzard Bucks with tokens, and that you could spend Blizzard Bucks on anything in the Blizzard store, new vistas have been opened. For sure, it’s also inflated the cost of tokens by around 100,000 GP per, but that’s because people are buying the HELL outta those suckers (so much for the rumors of Blizzard’s demise).
If this were a bigger chore, or the market less cooperative, I wouldn’t be doing it. But when I can have this kind of “security” without having to go nuts like some of those creatures I see humping the auctioneer’s leg hour after hour, I call it a win.
I won’t repeat myself, though the time may be ripe for an update to how I do this thing. But the core principles still hold. Here’s past posts on the topic for your entertainment.
I’m currently working hard to get my JC and Potion sales going, though getting that “one-off” Alchemy boss has proven to be quite difficult. I don’t really know if there’s a market for either until I have some data, so that’s where we are right now. But in this expansion, consumables are king, so that’s where I’m angling.
I’ve recently completed my class mount quest, and, well, I need to preface my thoughts a little bit first.
Listen, art department peeps, I know you’re hard working Artists with a Capital A. And I respect what you do. Going from solid models to 3D models requires a broad skill set. Creating new sounds for fantastical creatures that don’t even exist is challenging under any circumstances. And you folks in the lead positions, I know for sure that it’s difficult to give good leads to the art and sound peeps and fold it all back together at the end of the development cycle and get it in to the assets people to be merged into the test servers.
I respect the challenges in developing all the pixels we see and use in the game.
Having said all that, I have to observe that somebody actually signed off on this.
I can’t even. It’s like somebody mashed an owl and a lion together without a) being told that it was supposed to be a mount or b) knowing what a lion or owl looked like originally. And the sound … the sound the thing makes when you summon it is reminiscent of the Witch King’s mount in Lord of the Rings. There is nothing divine about this creature’s screeching wail. It’s like somebody got the sound files for the Death Knight mount mixed up with the Priest mount files, and everyone’s too embarrassed to admit it. Working as intended, yo.
I hate to sound ungrateful, but, seriously, if they’d posted a note that “the Priest mount will be delayed for a few weeks for additional enhancement”, I would not have objected at all, expecially if I knew what we’d get “on schedule”.
Next up: mage mount. It’s a fidget spinner, yo. I can live with that. It’s like that Pandaria Red Cloud thingy.
Perhaps you’ve seen the skies above the Black Temple and wondered, “why can I see Azeroth up there in the sky?”
Spoiler alert … this is the end cinematic from the Sargeras fight. Don’t watch it if you don’t want spoilers.
I’ve been somewhat remiss in reporting on Legion Herbing and Glyphmongering since six weeks in. My bad. So let’s clear that up a bit.
Here are the main bullet points
- There’s no change in the functionality of glyphs. They are cosmetic only, and you’d be nuts to spend good gold on buying them. Yet people do.
- Pigment drops vary vastly between different herbs.
- Roseate Pigment is the Palmetto Bug of Legion herbalism. You can’t get rid of it, and it’s everywhere.
- Vantus Runes are garbage runes
Let’s focus again upon yields.
Compared to last time, my evaluation has become a bit more … nuanced.
First you will notice the absence of Felwort. That is because it is insane. I finally milled a few, and the result was something like 2-3 Sallow pigments per 5 milled, and zero Roseate. That’s right, the grand poobah of useless pigments makes no appearance here. Which is probably why it costs so much to buy.
Next, may I draw your attention to Aethril and Dreamleaf having near-identical yields, but not the best – that belonging to Fjarnskaggl. However, the cost of the latter is such that it is still cheaper to buy Aethril for plain old grinding for Sallow pigments.
HOWEVER, I’ve added numbers for a new factor to this, as you can see – the yield of Nightmare Pods, which only comes from milling Dreamleaf. Those suckers have a phenomenal yield of .98 (i.e. almost one Sallow pigment per pod popped).
I’ve also started tracking the yield of Pods from Dreamleaf, and did a little bit of math on it. Factoring in Nightmare Pods, Dreamleaf yields a whopping .30 Sallow pigment per 5 milled.
The upshot is that Dreamleaf is a great bargain when compared to others for purposes of Sallow Pigment.
One last note: I was unable to programmatically capture the yield of Nightmare Pods from opening Nightmare Pods, but it is significant. What that means to you is that .30 per 5 milled is actually the low end.
Let your dreams soar.
Vantus Very Littler
Since my last writing, I’ve gotten into raids and picked up Vantus Rune techniques aplenty. Now that I have data, I like them even less than I did six weeks in. Blizzard touted these as the saving grace for Inscription, in that we could make these and sell them for obscene amounts of loot. This was somehow supposed to make up for the complete wrecking of the glyph ecosystem.
But here’s the cold truth: nobody like them. Especially not the folks you’re trying to sell them to. So that makes them a poor investment on the surface.
The saving grace is that they’re cheap to make, so even if they sell cheaply, you may still make a profit. As always, track costs per sales, and remember that runes from different raids require different amounts and combinations of pigments, so there are four distinct tiers of pricing once the Tomb opens.
For the Profit II
The overall profit margin has been minimal. If not for a side business in Enchanting via Jasra, I have doubts I’d be in the shape I’m in.
That being said, my current profits far outstrip my costs. Even with buying raw mats for Inscription and Enchanting outright, I currently have over 200,000 gold on each of my 12 toons on this server – mindful of the fact that I am about to buy a token at 100,000 gp for 30 days, but also mindful that two months ago I bought four of the things at the same price (two for family) and here I am at 200K on all my toons again.
With that in mind, I’m pretty sure I’d be in the hole if I had to rely on Inscription alone. But even if that was my only profession, I’m pretty certain I’d be even more behind the curve if all I did was sell raw mats instead of process them.
Side eye II
Gonna throw a little shade, here, once again. Aside from the issues I found with how Inscription is handled at six weeks, I am now also very pissed about Alchemy. I’m not sure if there was a contest at Blizzard HQ centered around “who could fuck up a profession the most”, but if there were, I am pretty sure the Inscription and Alchemy leads would be tied for first place.
And in Conclusion
Of all the professions I currently participate in, the ones that produce consumables seem to fare the best. Sadly, that rules out Tailoring, Leather working, Blacksmithing, and Engineering. That leaves Inscription, Alchemy, and Jewelcrafting as potential profit points, and at this point in time, Alchemy is behind a pretty thick wall. I have yet to get Jewelcrafting up to the point where it is useful in Legion Land, but I have plans to accelerate that, and, if it proves to be a solid profitability stream, I may drop a note here about it.
All that bellyaching aside, I’m doing well with minimal effort, so I can only assume “real” “goblins” that live for this kind of stuff are making a killing in this expansion.