Category Archives: Factions

Tidying up Ye Olde Glyph Shop

Screenshot 2018-07-07 10.55.21.png

Five weeks from now, the new expansion will drop, and that means that somewhere in between now and then, we will be getting the “pre-patch”, which will introduce the new expansion and stuff. More importantly, it will introduce the new game systems to all and sundry, whether you buy the expansion or not.

During Legion, I’ve been keeping afloat partially on sales of glyphs, but also some other stuff.  This expansion hasn’t been great for Scribes, so I’ve supplemented with enchantments as well, but the upshot is that on the strength of glyphs alone I can play the game entirely on in-game currency.  With additions, I can buy other things in the Blizz shop such as time for my sweetie if she’s in the mood to play. But it hasn’t been raining cash.  You gotta hustle.

  • Legion glyphs are the main money makers, to a limited extent.
  • Older glyphs sell fine, but don’t bring in much cash compared to the cost to make them.
  • Vantus runes and other sops that Blizz tossed to Scribes were worthless.  I fire-sale’d all but Antorus a while back and it looks like I’m going to eat them anyway.
  • One herb was by far the best for this business model – Dreamleaf, which also generated Nightmare Pods, which yielded great quantities of Sallow pigment.  The Argus herb, on the other hand, was worthless for Scribes.

Overall, fairly lackluster.  I think that applies to most professions, though.

On to new things.

New expansion, new inks

  • Crimson Pigment –> Crimson Ink
  • Ultramarine Pigment –> Ultramarine Ink
  • Viridescent Pigment –> Viridescent Ink – returning once again to a “rare” ink for certain items, such as Darkmoon cards, codices, Vantus runes, off-hands, etc.
  • All inks now require the use of Distilled Water.  All BfA inks thus have an additional 2s 50c tax.
  • Viridescent Ink also requires Acacia powder, an additional 2s 50c tax on that ink.

Yields, what herb gives what, and in what quantities, is not yet known.

New expansion, new herbs

  • Akunda’s Bite (Vol’dun)
  • Anchor Weed – appears to pop in all zones
  • Riverbud (Drustvar, Zuldazar, Tiragarde Sound) – found along rivers
  • Sea Stalk (Tiragarde Sound) – found along coastlines
  • Siren’s Pollen – found in trees in swampy areas.  In a way similar to Foxflower, picking one can create a swarm of them to pick up.
  • Star Blossom – found on the sides of buildings in Kul’Tiras and Zandalar.
  • Winter’s Kiss – found in snowy areas (Drustvar)

It should be noted that the locational information is far from accurate at this time.  Also, there are three levels for each herb for gathering, so similar to Legion in how it works this time.

There will also be three tiers to milling, and mass milling will become available for all herbs.

New Glyphs

Very few new glyphs have been added. In many ways this seems a lot like Cataclysm where we got one whole new glyph to use the pigments on – essentially, any pigments you grind will probably be exchanged for older inks or pigments at the ink trader, so find out who that is and go there.

The exceptions are, of course, the ones listed here.  These are all Druid glyphs.

  • The Dolphin – requires Revered with Tortollan Seekers
  • The Humble Flyer  – appears to be a discovery from Grumpy Grimble in Tiragarde Sound.  That doesn’t make a lot of sense, but it’s what I got.
  • The Tideskipper – drop from Corrupted Tideskipper in Stormsong Valley

There don’t appear to be any research-oriented tasks associated with this expansion.

Removed Glyphs

A few glyphs have also been dropped, no doubt due to class changes.  In total, we end up with fewer glyphs than we had in Legion.

  • The Blood Wraith (DK)
  • The Bullseye (Hunter)
  • The Skullseye (Hunter)
  • The Unholy Wraith (DK)
  • The Wraith Walker (DK)

My advice on these is to hang on to them until after the pre-patch.

In my experience, dead glyphs are transformed into something like Charred Glyphs which are usually worth 50s.  Dump them now, and get 1s. It’s worth waiting to see.  Of course, if you can dump them for more than 50s now, go for it.

Vantus Runes

I’ve seen one – Uldir – and that’s it.  I’m not sure if we’re going to see more or not, but right now it looks like they’re attuned per-raid, not per-boss.  If the latter, I don’t think it’s worth the bother. If the former, it MIGHT be.  Start slow.

Other Wealth-Enhancing Features

Inscription has picked up a plethora of things that may or may not be of value in the days to come.  Test each carefully.

  • Codices – As before, we can make a Codex of the Clear Mind kind of thing that will allow you to change your talents outside of rest areas. This does require the rare ink.
  • Contracts – A contract is with a specific faction, and while it is in effect you gain reputation with that faction, similar to how tabards worked in Burning Crusade.  I do like this mechanic, and also suspect this will be a small but steady income stream. I assume only one can be in effect at a time.
  • Scrolls – Scrolls are back as “War Scrolls” that can buff an individual or group. The odd thing is the wording of the description indicates that, say, an Intellect scroll affects all team members, not just the int-using ones. I suspect only one can be in effect. So this is very confusing.   They’re not too costly to make, but they may have a limiting factor that makes them unpopular.
  • Ink Wells – This allows your champions to bring back ink from missions.  This isn’t really a money maker unless you sell it on the AH to other Scribes – which might be the case because the darned thing requires some mats that drop from mythic bosses only.  The mats are BoP, but the Ink Well is not.

Conclusions, such as they are

We may see 8.0.x this Tuesday, or three weeks from now (I can’t believe they’d cut it any closer). Now is the time to prepare, because once the patch drops, in my experience, you run out of options to keep things operating.  For example, the ink trader usually stops accepting the previous expansion’s inks or pigments (i.e. Roseate and Sallow) and instead requires the new expansion’s stuff (Crimson and Ultramarine Inks or Pigments). At which point you will have to go flower picking all over the place to keep making glyphs.

The good news is that glyphs that sell now will probably continue to sell.  The bad news is that the ones that aren’t selling will still probably not sell.

Hope you did well this time around, it looks like more of the same, alas.

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When Sales and Lore collide

There is a gigantic disparity between how lore is presented in WoW, and how it would actually go if the key players were allowed for a moment to make decisions of their own.

Right now, in this period after the downfall of Garrosh Hellscream, is one of those times. 

Look at the situation. The Alliance has gathered the entirety of its military might to crash the gates of Orgrimmar and end the reign of Warchief Hellscream. At their side are the Trolls, the Tauren, the Sindorei, and maybe the Scourge Forsaken ((Not sure, don’t care, hate Sylvanas and that’s that.)).

Would the Horde forces have been able to pull this off without the Alliance’s aid?  Canonically, no. It took the help Alliance to pull this off, "by the book", and that’s what we end up with; the alliance virtually has its boot on the Horde’s neck, and at the last minute – shows mercy.

Now, in any sanely constructed world …

  • The following day would have revealed that there was only one real power in Azeroth, that being Alliance.
  • On Day 2, the Horde would have been pushed out of all the places it invaded during the Cataclysm years, such as Ashenvale.
  • Day Three would see outposts constructed all over the planet where Alliance could keep an eye on the Horde. 
  • Day 4 might possibly see the restoration of Gilneas. 

And so forth. 

Bottom line is, in a relatively short period of time we’d see Alliance supremacy asserted throughout the land. While I doubt Wrynn would invade Horde holdings outright, I’m pretty sure he’d be keeping an eye on them and pushing back in areas that were overtly invaded by the Horde previously.

In this more reasonable world, we’d see long term plans forming to retake Lorderon. The Sindorei might read the writing on the wall and petition to reunite with their Kaledorei bretheren.

This is the kind of world that would be nigh inevitable with the Alliance at this level of superiority over the broken Horde.

But that’s not going to happen.

"War"craft implies that peace or even an uneasy occupation are simply not in the books.  Few want to play a marginalized faction; the overall presentation of WoW is that there are two main factions of nearly equal power.   This is what is being sold and, by gum, it’s what WILL be sold.

The lore designers simply can not drive their characters realistically in this particular case. They have to sell games for people to play them, so the lore stops cold when it comes to permanent change affecting the faction balance.

As much as they make peaceable noises, the Sindorei will never join the Alliance.   As much as Wrynn makes threatening noise, the Alliance will NEVER retake Lorderon. The lore-writers’ hands are simply tied when it comes to this sort of thing.  The only time we will EVER see a change in factions is when new races / factions are added to the mix.

If you’re into "the lore", if you’re into telling of stories, you have to remember this: as the story approaches the boundaries of faction balance, it will cease to make sense. You have to turn off your brain and press the "I Believe" button.  Even for your own internal Head Canon, you will have to build little loops and alleyways around this anomaly in order to make it work.

If Blizzard really wants to impress us, they can try something really bold in this regard.  But it’s obvious that they won’t even kill off flying mounts, as much as they say that they want to, so I doubt they have the metaphorical backbone to do something as breathtakingly bold as to merge Sindorei and Kaledorei factions in-game and substitute something new. Won’t happen. The player upheaval would leave them gibbering.

I think we all understand this, but sometimes you need to remind yourself.  Don’t cross Sales. They’ll cut ya.

This needs to be said, because sometimes we forget that Lore doesn’t HAVE to make sense if it gets in the way of selling games, and when you’re trying to predict where it might be headed – don’t delude yourself into thinking that "reason" and "plot" and "consistency" have any power over the game’s design.

Speculation is running wild in the wind up to WoD, so, have fun with that. But try to keep a level head.

Interlude in a Swamp

Mommy, I don’t wanna go to sleep.

Why that, hatchling? You must sleep! We have long day bug-hunting tommorrow!

Me afraid! Puppy-men come and burn down hut like they did Yah-Soo’s!

No, youngling! We have friend now!

A friend?

Yes, youngling! Look! Look at entrance to village!

Who is that tall big-person on the dragon, mommy?!

That is our friend, So-yee! She watch over us now! Kill many puppy-men! She watch over us, and when they come, she makes them burst into flame! She make fire jump out of ground! She make fire rain on they heads, and they run and die and explode!

Is she … a goddess?

Maybe, young one. Maybe she is our own fire goddess come to protect us! Now, sleep! Don’t worry about puppy-men no more!

Good night, mommy! Good night, fire goddess! I love you!

Me, too, So-yee. Me, too.