Category Archives: Class warfare
My mage has been, but for a brief time in Vanilla, Frost through and through. But when Legion came around, Frost took a big hit in effectiveness. Reluctantly, I gave fire a try … and over the course of the expansion, got to like it – a lot.
When BfA came out the sims were showing Fire had declined and Frost was once again ascendant. Not entirely happy with the rotation, but I took it up and got into the swing of it again, and it was reasonably serviceable, and my numbers were not hideous.
But looking at the charts, I found that the sims seemed to be not entirely accurate – fire was, in the raid charts, far higher up on average than Frost.
So here I am again. The old rotation is gone (that rather required that famous sword and its attendant abilities) but the current one doesn’t feel as broken now as it did at the start of the expansion.
And when those crits pop … so satisfying, I can’t really put into words how amazing it is when they string out one after another.
The downside is that this is a short-lived crit train … once the party’s over, I have to build up some procs again, and that’s usually boring old fireball after fireball.
The charts also show that Arcane is king of the Mage specs right now. I tried Arcane once.
Never could get the hang of it.
But setting things on fire … that never gets old.
To wit: do I suck as a healer?
Let me lay the background on you. On my first three LFD Heroics, everything seemed to be okay. Keeping people alive wasn’t a big deal, and the 2nd one was especially awesome. The tank was so good, I could have stuck to DPS.
And then I got a string of bad ones. All of them sucked. Everybody died. In some case the baddies were easy to spot – the assholes that stood in the bad and then yelled at me for not dispelling them, that sort of thing.
But as a whole, it was a trend, and I started to have real doubts. Maybe … it was me. Maybe I was just that bad in this expansion. I mean, I didn’t feel any different, but maybe the rest of the game picked up and moved on, and I didn’t Get The Memo.
I was sad.
I had been avoiding running more, to be honest. Any excuse not to, I was taking it. I thought, maybe I’ll skip over Heroics and go right into LFR. Safety in numbers, that sort of thing. Nobody will notice a really sucky Disco priest in among a crowd of 25 or so, right? I mean, I was low.
So tonight’s run was a real conundrum. See, I had that quest that requires you to go into Tol Dagor and get that fourth key, in the Jaina Is Trapped quest line.
I could have wimped, and run it in Normal difficulty, but I felt dirty in that scenario. So in I went.
The first bit was pretty good. The tank was a Brewmaster Monk, very aggressive yet rarely below 50% even when he ran off into the boonies. But then we got to the last boss and toons started dropping like flies.
I don’t know if they were just standing in bad and expecting me to protect them, but both hunters and the ret Palli went down. Now it was just me, the tank, and the Boss. And for the next few minutes I shielded, healed, ducked, covered, and dodged like never before.
And we prevailed.
Everybody in the team was like, “Wow, that was awesome” and stuff like that. I was humbled and stoked all at the same time. We rezzed our fallen, no harm no foul, and all was good.
It reminded me of that time when the Bunnies were raiding Naxx and it was me and the Palli we called Spartacus doing the Safety Dance with Heigen. We took it almost all the way to the enrage timer as we danced our way to fame and fortune. It was an epic win, and this one felt the same.
So after tonight’s adventures, I’m willing to try a few more to see if maybe I just had some bad luck.
Amazing what one good night will do for one’s attitude.
Today, WoWHead released a guide to changes that will take place in each class in the BfA pre-path on July 17. Not all guides are created equal, and by that I mean that the rest of the guide owners are probably PISSED at Bendak, who pretty much overachieved on all levels for the BM Hunter guide.
The Disco Priest guide is a little less thorough. I’m not hating – Bendak sets a high bar to clear on any occasion. That aside, I feel like a little bit of fleshing out is in order.
Light’s Wrath is gone, of course (I actually approve of this as it means we’ll get more choices on weapons and stuff), and with it are its abilities. That means that our massive healing nuke is gone.
The other biggest change you will notice is that the Global Cooldown now applies to a number of spells. What this means is that you won’t be able to cast a spell on Global Cooldown until the Global Cooldown cools down. This is not true for all spells, so pay attention to the spell descriptions.
Another significant change is that only three spells will lay down Atonement now. We also lost one spell (Plea) that applied it instantly.
Before this expansion, my favorite rotation was more or less this:
- PW: Shield on myself; then PW: Radiance to spread out Atonement; then again, to get another 5 people covered, then Evangelism to extend Atonement for all 11.
- Keep DoTs up on the boss (SW: Pain and Shadow Squid), hammer the boss with Penance and Smite until it was time to lay down PW: Radiance again
- PW: Shield where it was needed, mindful of its cooldown.
It was a pretty simple rotation, but it got me through LFR fairly well.
The new rotation will be changed due to changes in the various spells used.
- PW: Radiance is relatively unchanged. It is one of our Atonement spreaders.
- Evangelism is relatively unchanged.
- PW: Shield doesn’t have the limitations we had before; it is now our defacto spam. It applies Atonement to whatever it shields. In effect, Rapture got baked right in.
- Shadow Mend is relatively unchanged. It also applies Atonement.
- Penance is relatively unchanged, however, is now generally better spent as a direct heal than Atonement healing. Unfortunately, it does not spread Atonement when used directly.
- SW: Pain (or Purge the Wicked) is relatively unchanged, and I think that Penance still spreads it when used for damage. This of course will also increase your Atonement healing.
- Smite is still Smite, with its damage component and its shield component.
- Halo is unchanged, and is still an optional damage / heal AE spell.
- Holy Nova is now also a Disco spell, giving us a ‘native’ AE spell that relieves us of having to choose Halo over something more interesting. It also applies to Atonement healing, but only the FIRST target struck does so – additional targets struck by Holy Nova do not provide Atonement healing. I think this is rather shabby.
- Rapture now increases the duration of all bubbles by around 7 or so seconds. In my opinion, this improves it massively.
So basically it boils down to:
- PW: Shield on myself; then PW: Radiance to spread out Atonement; then again,
to get another 5 people covered, then Evangelism to extend Atonement for all
- Keep DoTs up on the boss (SW: Pain and Shadow Squid), hammer the boss with Smite until it was time to lay down PW: Radiance again
- PW: Shield where it is needed. Cooldown isn’t so relevant now, so anywhere you see a need, drop it. Use Rapture on CD to extend that.
- Save Penance for big heals unless fairly certain that it won’t be needed for that, in which case share the love via Atonement.
You may notice that Shadow Mend isn’t top of the list. I tend to only use it in emergencies. The long cast time and odd pain/pleasure dynamic makes it far less than a winner to me.
As before, Spell Power is the primary component of all of our spells. Only PW: Shield varies on that, in that it also improves on Versatility. I’m pretty sure Crit will feature in a lot of the calculations, but those are your two main stats of interest.
As has been the case for ever, my main concern is in how clumsy healing can be. It requires a lot of direct or mouseover targeting, which means one hand mousing while the other is keying the commands required. During high-movement fights, healers are at a huge disadvantage when compared to others. PW: Radiance was a good step in the right direction in this regard, giving us a way to propagate Atonement without making it about as clumsy as an elephant on a high wire.
However, it appears that Blizz did not expand on that theme, and instead moved us away from that mode of operation. I mean, I’m kinda glad that we’re moving more towards bubblePriest mode, but it does require a lot of mousing around to get the shields distributed around, which is dependent on a lot of things, not the least the clumsiness of the wielder
I am also bitterly disappointed that yet again, Disco priests don’t have the Frisbee. I mean, what is Disco without the Disc? In my mind, I see the Frisbee as method #4 for spreading around our Atonement Goodness.
But overall, this looks like a very viable spec going into the new expansion. As always, it will require a bit of play time to learn for sure where we stand.
Oh, and also? New expansion, new mog. While I loved the look of the silver haltertop and skirt I affected in Legion, it had a couple of real issues.
- It was a skirt, making running problematic. Remember, sometimes it isn’t whether you’re faster than the monster. But it matters if you’re faster than at least one other person in your party. As Flora and Illume have proven before, nothing beats a good pair of jeans for adventuring.
- No pocketses, precious. What is this, anyway?
Oh hai! The good news is that I’m still around. That is also the bad news. I just haven’t had a lot to talk about since the BfA announcement – that goes a while back, I know, but there ya have it. What was that, BlizzCon?
I’ve started a number of posts, but ran out of gas before I got them up to our usual low standards of publishability. I haz opinions, but really haven’t felt like any of them were worth your time.
I’ve even gotten in on the Alpha – hard to say who hasn’t – though I haven’t actually done anything with it. Matters of theorycrafting and so forth seem to be beyond my grasp – I’ve barely figured out how to properly use the Best in Bags tool at AMR. That’s assuming I am, of course. AMR agrees with my own calculations enough to earn extra side-eye.
So anyway, watching all the news about BfA and our new
Associated Allied races has me wondering about future installments on this already popular feature. We all know about the Zandalari Trolls, some sort of Orcs from Outland (?), Dark Iron Dwards, and Big Chin Humans from Jaina’s Home Island. What else might they be cooking up? Here are some ideas!
I think that we’ve all seen this one coming from a mile away. The only thing holding them back has been the rather insensitive-to-lepers name, but now that we’re in the second year of the Trump administration, sensitivity is for the birds! Bring on the possibly radioactive Gnomes!
Probably still won’t end up in the next cinematic, though.
Similar to the Big Chin Humans, but these folk trace their roots back to when the Curse of Flesh was first weakening the races of Northrend. Smart folks, these relatives of the Vrykul got out of there before it got too bad, and also stayed hidden for thousands of years before revealing themselves. They’re cool like that.
Racial Bonus: they use regular sized humans for shoulder gear. Cool.
Somewhat related to the Really High Elves, these folks only appear in Winter, spending the rest of the year in communes in Northern Kalimdor.
Obviously if seasonal Associated Races don’t work out, this will be the only ones we ever see.
Nocturnal by nature, Nasty Orcses have a racial bonus when fighting stupid hobbitses. Precious.
Limited to Warriors and Paladins. Obviously.
A somewhat embarrassing chapter in The Lich King’s campaign in Lorderon; these are the people who’s relatives gave up on them before they were actually dead. Arthas took them into the Scourge and never heard the end of it.
Made for some awkward war councils, too.
“I remember you. You told them I was dead!”
“Didn’t turn out so well, for me, either.”
“If you think that makes it okay, let me tell you …”
“People, can we focus on the counterattack from Alterac?”
An offshoot of the Highmountain Tauren, these folks really rock.
Probably hinting at the eventual introduction of the Bard class. You know how Blizz is.
I’m guessing this offshoot of the Pandaran race will line up directly opposed to the Gitauren. This might even be the basis for the conflict in the expansion that introduces the Bard class. I’m calling it now – “World of Warcraft: Battle of the Bands”.
There’s no sound reason, lore-wise, for this to ever happen. Therefore it will happen.
You get a Furbolg, and you get a Furbolg …
The perfect cross-over from Erfworld, these highly avaricious and clever subterranean creatures will replace the mobile auction house. Their native resource, Juice, will replace Mana / Energy / Rage / etc for all supported classes.
The quest line Visage of the First Wakener takes you on an adventure that eventually gets you a new appearance for Skull of the Man’ari – Thal’kiel’s Visage. He’s a chatty fellow, but also, with his new fleshly accoutrements, He’s quite the expressive fellow.
There’s the yawn.
There’s the slack-jawed yokel.
There’s the yawn.
Okay, you know what? He’s actually kinda rubbish. All that’s missing is a string of drool hanging off his chintacles. Let’s “face” it – he’s ugly with a capital UG.
Grimm spent weeks stalking and finding his first spirit beast, Gondria. Since then, he’s been content with what he has, but always been on the lookout for additional members to the stable.
Unfortunately, that’s never happened. Oh, we’ve seen plenty of other exotic spirit beasties in our travels, but never when logged in as Grimmtooth. Flora saw Skoll a couple of times while pugging, but of course Grimm was never nearby when it happened.
And now, this week, Flora’s encountered Bulvinkel, a spirit beast moose (as promised by Ghostcrawler). Grimm was half a world away, and, of course, by the time he arrived, the beastie had been tamed (or worse, killed).
I’ve recently completed my class mount quest, and, well, I need to preface my thoughts a little bit first.
Listen, art department peeps, I know you’re hard working Artists with a Capital A. And I respect what you do. Going from solid models to 3D models requires a broad skill set. Creating new sounds for fantastical creatures that don’t even exist is challenging under any circumstances. And you folks in the lead positions, I know for sure that it’s difficult to give good leads to the art and sound peeps and fold it all back together at the end of the development cycle and get it in to the assets people to be merged into the test servers.
I respect the challenges in developing all the pixels we see and use in the game.
Having said all that, I have to observe that somebody actually signed off on this.
I can’t even. It’s like somebody mashed an owl and a lion together without a) being told that it was supposed to be a mount or b) knowing what a lion or owl looked like originally. And the sound … the sound the thing makes when you summon it is reminiscent of the Witch King’s mount in Lord of the Rings. There is nothing divine about this creature’s screeching wail. It’s like somebody got the sound files for the Death Knight mount mixed up with the Priest mount files, and everyone’s too embarrassed to admit it. Working as intended, yo.
I hate to sound ungrateful, but, seriously, if they’d posted a note that “the Priest mount will be delayed for a few weeks for additional enhancement”, I would not have objected at all, expecially if I knew what we’d get “on schedule”.
Next up: mage mount. It’s a fidget spinner, yo. I can live with that. It’s like that Pandaria Red Cloud thingy.
It may come as a surprise to some that I am painfully shy around a bunch of strangers. This is why LFD has always been a bit of a turnoff for me. Oh, I used it for a while when it was introduced back in WotLK, but I was still very concerned about the negativity one might encounter.
When I started healing, that went up by a factor of, I dunno, a bazillion? Being a DPS in a dungeon group is one thing – there’s three of you, and if you’re not the top of the ladder that usually just gives the others something to preen about while they bask on their sparkle pony in front of the AH.
But as a healer, you’re generally in a position of Great Responsibility™ and the least little fuck-up will probably result in a wipe. What’s that saying? “Nomi covers his mistakes up with mayonnaise. Priests cover their mistakes with dirt.” Well, something like that.
I had been patiently awaiting my guildies to return to the game after the Christmas break. Unfortunately, like last expansion, they never did. Lives to live, that sort of thing. We were reenacting the pre-Legion doldrums, and me with a full quest log of stuff that I needed to clear up in dungeons. So what’s a priest to do?
That’s right … tighten your shorts, pilgrim and sing like The Duke. We’re going in.
Now, the surprising thing is that so far, Heroics haven’t been too bad. I’ve had two deaths in something like ten runs, and one total full on gonzo brain fart that resulted in me being, well, not kicked, but left to rot while the rest of the team completed the final boss.
So I’ve learned something important. A toon well equipped from almost daily Emissary runs can hold up pretty well in Heroic dungeons. This will be instrumental in getting me to take my other toons in as well.
The other takeaway is that I’ve been driving the Priest around as primarily DPS as I solo’d my way across the island. But that’s different from healing. So I’m still learning the ropes on that. My biggest takeaway on that was that Power Word: Radiance is pretty frigging awesome since it keeps me from having to spam Plea every 10 or so seconds across five bodies. I hit two bodies (usually the tank and me), and Power Word: Radiance takes care of the rest. That realization has been very useful.
The other thing is getting an opening sequence down. Is it more important to have a DoT ticking on the boss before lighting up the tank with Atonement? Or the other way around? I guess it depends on the tank – a squishy one is gonna need the Atonement lit first, then you can start a DoT up to get the heals flowing (unless you have to Shadow Mend just to keep him up). So far I’m going with Plan A in most cases. The really squishy tanks tend to be more cautious. The ones that benefit from Plan A generally go in guns blazing anyway. So I tend to light up the boss then tickle the tank.
Is that legal in Kaledori law? Or do I need a lawyer?
TO: Warlock Armor Designers, Dreadscar Rift
FROM: Floramel, your Supreme Leader by Acclaim
I would like to draw your attention to the positioning of the horns on our class helm. I’m sure real demons wear them there all the time, but, unfortunately, human eyes are positioned in such a way so that the horns are functionally blinders. Now, I’m sure this could be remedied a number of ways, but it occurs to me that the easiest way would be to move the horns up just a little bit (and not, by the way, moving our eyes onto stalks which seems to be the fashion on Zazzinoth these days).
If it wouldn’t be too much trouble, something on the back to counterbalance them would be nice, as well. My neck is killing me.
Okay, who’s big idea was it to put the giant snow globe right in front of the entrance to the Warlock’s hellish domain?
I detect Ratsel’s fine handiwork, here. I know those mages. Always planning some sort of mischief together.
We’ll see who’s laughing when we feast on their souls.