Category Archives: Achievements
Roughly a month after Shadowlands released, here I am at 60. I was in no particular hurry and have probably been left far behind by my guildmates. However, if you gulp you can get indigestion, so I’ve been chewing slowly and steadily.
My approach has been to take one toon up a level, then another, and then another, with a level’s separation between Grimm / Illume / Jasra / Floramel. So, today I popped 60 on Grimm which means when I next level Illume, she’ll pop 59, and so forth.
This has worked pretty well before, but there’s a problem with Shadowlands.
In the past, there has been a barely-visible set of railroad tracks under your feet, but they took multiple paths to max level. In BC we all started in one place, then took multiple paths out of there. In Wrath we started in two different places. Same for Cataclysm, with a reversion to the BC model in MoP and WoD and BfA, and a great multiple entry model in Legion (the best IMO).
But here, in Shadowlands, we’re locked on to very strong tracks, and they will not abide deviation from a given path. You don’t advance from one zone to the next without achieving certain key points – Maldraxxus is the most blatant, with its five runes. Get all five and you’re off to Ardenweald.
I do see that there are flight points available to all zones at some point, but I’m not sure if you can actually fly to one out of sequence. Something to look into.
So, overall it’s been a slice, but it’s been an increasingly boring slice. Hopefully once I complete all the storylines I will have more choice in what I do next, but right now it feels like some bloke in Irvine is playing the game for me. The levelling game feels like it’s been written out of the story so we can rush into endgame. Seriously, why not eliminate it completely if that’s how you feel? Publish a comic book and be done with.
I’m pretty sure that this game would be a lot more playable for my alts if I maxxed out one character before levelling any of the others, but that basically means I needed to have foreseen this and adjusted my playstyle before I ever played. Pretty stupid assumption if I’m honest. Never trust a software engineer – or game designer – to be particularly smart.
The most annoying part of this is that Shadowlands would be easily playable as a four-starting-zones game, ala Legion. But they chose not to do it that way. Reflect on that.
Tonight I started at just over 2,000 reputation short of being Revered with the Mechagon Trudgniks. I wasn’t expecting to get all that rep in one night, but the “find the chests” WQ was up so I popped it with a quest to spare.
So I’m flying in the current content once again. I wish I could say it wasn’t a slog this time, but it really felt like a slog. This “pathfinder” business started, what, in Draenor? I think it was Draenor. And the funny thing is, it took a month, grinding as fast as I could. I think it took less time in Legion, and it definitely took less than a month this time.
But it FELT like a slog through two pointless rep grinds.
I wonder if others feel the same way about the duration and pointfulness.
It’s funny, in that it feels like it was deliberately time-gated to drag things out. But if it takes less than a couple of weeks before you see people zipping around on flying mounts, how much of a delay was it?
I know I’m not alone when I say that I feel that Blizz is introducing time-wasting content to try to engage players longer – by “engage” I mean “engage players in time wasting activities”.
Okay, listen. Nobody’s kidding anyone here. Of COURSE they’re trying to drag things out, keep you involved longer without any real reward.
But what Blizz needs to do at this point is maybe put more effort into making it look less like they are.
Next up: something like 1000 manapearls to max out my benthic gear. And maybe by then they’ll have new content.
Every now and then it happens.
I’ll be tending my auctions in Darnassus when the cry goes out: Darnassus is under attack!
Usually I ignore it so as to not disrupt the flow of my auction-tending, but occasionally it takes place while I’m in between tasks, and, for whatever reason, I wander off to see what’s what.
This time of year, of course, all the little scrubs come dribbling in from the portal and make a beeline for Tyrande. Usually. On one or two occasions it’s been a coordinated raid, which it’s wise to stay out of the way of unless they make nuisances of themselves. But the little solo raiding divas … well, that’s another matter.
Especially if they’re dicks.
Yesterday, for example, some douche canoe Shaman decided to camp the flight master. He wasn’t’ looking to bounce Tyrande. He was just sitting there, waiting for the flight master to respawn, then killing him again, rinse repeat, /spit.
This sort of scumbag gets my dander up, so I’ll often give them a pop or three, regardless of whether they pwn my priestly butt or not. But more often than not, at least lately, I’ve noticed that I’ve had a better than expected success rate, and that gets me thinking about putting together a moderate crafted PvP set (I’m a tailor after all). This is Probably A Bad Idea.
I don’t do well in high-pressure personal confrontations like world PvP. I can’t explain that in any way other than the adrenaline kicks in, I get jittery and shaky, and my heart rate ratchets up by an order of magnitude. Battlegrounds and Arenas are a different matter, mentally, for some reason. That world PvP just … pushes a button, I guess. So it’s overall an unpleasant experience.
Still, I do it. And while it is small potatoes to most PvPers, getting [That Takes Class] on the Shammy is gratifying.
(Forgetting about his self-rez … not so much)
Well, we thought we had a handle on healers, but our guild ended up being so hard up for one that I got dragged back into the sunlight again. So I’ve been Atone-ing my little elvish ass off and sweating like a software engineer at a mixer party, but not having much time to hit the Island of Mucho Loot (The Elvish name is untranslatable).
So I replaced my iLevel 450 shoulders tonight. And this happened.
Cataclysm. Or, as I like to call it, The Long Hangover.
Updated 11/11/10 with Masith’s comments below.
Something that has not gotten a lot of attention is that there are elementals popping up all over the place, from rifts that appear in certain places. Destroy a rift, get a buff. Get one of each buff, and you get the achievement, [Tripping the Rifts].
If you are level 80, you need to get this in Northrend if you want to grab the daily quest that drops once a day (otherwise, old world will do just fine). Right now (on Alleria), Fire and Water spawn at the bottom of the hour, or up to ten minutes before, and Earth and Air spawn at the top of the hour, up to ten minutes before.
If you time this right, you can get all 4 in an hour.
Here are the spots I camped for mine.
Air: Borean Tundra, just north of Fizzcrank Airstrip, or the captured facility out in the dry lake (just to the west of it).
Earth: Grizzly Hills, just above the cauldron at Zeb’Halak.
Water: Dragonblight, just outside the Ebon Sanctuary cave entrance (just south of Fordragon Hold)
Fire: Zul’Drak, beneath Zeramas.
You have to be fairly close, so don’t quibble to use WoWHead for the exact location.
For level 70 and above, you can also look in Outland, for the daily.
For level 60 and below, it’s very zone-dependent, so look at the maps attached to the above links for more information.
This is likely a limited time offer.
(There was initially some confusion regarding the level. To be clear, you get the buff from any of the rifts. However, the first one each day drops an object that you can turn in as a daily quest. THOSE only drop from level-appropriate rifts. h/t to Masith for the correction.)