That Water Strider business; it’s all about control.

Imma not gonna lie, I never got the Water Strider mount  until BfA, and even then it was the Welfare Water Strider.  I was in no hurry, but until I got it I didn’t realize why so many people wanted it.

Take yourself back to Burning Crusade and the massive effect that flying mounts had on day to day questing. Now, there was a big difference between then and now. Then: you had to gain the flying ability per toon. Today: one toon gets it, all toons get is.

But there was a gate, and flying was that gate.

Before flying, you had to slog your way through any number of BC quests (flying didn’t apply to, well, anything on Azeroth), and that taught certain values about the value of flying in landlocked environments. Most importantly: quests that were difficult for landlocked toons were cake for those with flying mounts.

For some time now I have been ruminating on how water striding mounts fulfil the same role that flying mounts did, only instead of flying they offer the means to move freely in areas that water constrained the area of free movement.

And in the course of those ruminations, I have come to realize that water striding mounts fulfil the same role that flying mounts did on areas that relied on the behavior of ground mounts to restrict and control movement in a zone.

You see, this is all about control.

Control, and the complete lack of foresight on the part of software developers that are paid well to foresee such things.

The whole point of controlling flying in zones is to control the flow of the activities in that zone. I’ve said it before and I’ll say it again: this is bullshit. The design of a zone that has flying as a factor must take flying into account, or the zone design itself is a failure.   So far, every zone that Blizzard has presented is a failure when it comes to flying. Flying overcomes all constraints designed into the zone. No zone designers thus far have designed with flying in mind. And as a result, we end up with artificial constraints on where you can and cannot fly. Shame.

shame

Water Striders are the next generation of this shit-show of design. When they were introduced in Pandaria, they were a cute little end-game perk for players that endured an endless shit show of a rep grind. The short-sighted designers of these mounts failed to foresee how useful they would become in future expansions, for the design didn’t have any level constraints.

And then all of the zone designers after Pandaria worked water into the constraints of the zones that they designed, because somebody had already removed flying from the constraints until endgame, and, surprisingly, nobody had notified them that someone on the MoP team had designed a mount that would blow right by any water-based constraints. I mean, they can’t be expected to play the game and, well, read WoWHead, right?

And, unpredicted by anyone except us filthy casuals, water striding mounts became the most popular mounts in the game. Why? Because they broke the constraints imposed by the Master of the Universe Top Men programmers of all zones after  Pandaria. The Top Men said “you can’t go here unless you fight through zillions of aquatic assholes” and we were like “lol I water stride the fuck over your heads motherfucker.”

I mean, this was the deal no matter your level. If you were able to earn enough rep to buy an Azure Water Strider (about a month’s work) then you had the ability to bypass a large part of any zone’s constraints that were based on water. You could just “fly” over the aquatic mobs’ heads and call yourself a mf’ing hero.

Listen, I’ve been doing. So don’t trot out any holier than thought bullshit. No time, no patience. It’s a thing that happened, and any player that employs maximum efficiency will do the thing. it’s natural.

What I’m getting at is that the changes to water striding in the 8.2 patch are kinda predictable. WoW isn’t about making game mechanics more fun, it’s about maximizing the amount of time the can keep you playing and Water Strider mounts don’t really help with that.

Now. Changes to the Water Strider mount are kinda weird in that light. What we’re getting right now is that the mount won’t be able to do the thing it was bought to do  – walk on water – until the character that uses it is level 100.

Okay, I get that, if the max level for the current expansion is 100, that makes perfect sense.

But it’s not. Current max level for BfA is 120.  So if you are level 100 and playing BfA, you are not in any way constrained when it comes to water walking mounts.

So I am in many ways questioning the changes to water walking mounts in 8.2.

Listen, I’ve been of the opinion that water walking mounts blew the level design of all zones since Draenor. But I’ve always envisioned a solution that … addressed the problem. As in only applying to max-level zones, not zones of the past.

The current solution is bullshit. Wrong. Punishing people other than the intended audience.

Though I have to say, if your mechanics design hinges on punishing people, maybe you’re in the wrong line of work.

Or I’m playing the wrong game.

Getting close to option B, friends.

Posted on April 13, 2019, in Blogosphereic echo chamber, Broken promises and shattered dreams, Patches, The future is scary and tagged . Bookmark the permalink. 2 Comments.

  1. I wonder if that equipment will be usable by low level players. :/ I never use the strider, I find it a hassle to mount up and down and what not as a Druid, but, taking away its ability to water walk, why? New mount equipment is great! But why not just keep the waterstriders ability.

    Its like the portals. “We´ll get you a new one”. Sure. But right now and until the CoT Portal arrive once more, the journey to CoT takes 10 minutes longer for some. Do note, that the ability to be teleported there if you are on the legendary quest has been taken away too.

    I´m having a great time in the game! But I am not naive; It´s becoming increasinly difficult to argue against the “Must play longer sessions, less about enjoyment” mass.

    Like

    • Water and air offer the same thing; control over movement. They can funnel you around where they want you to go using these mechanisms. This is tied in with the excuse that you can’t fly in the current expansion (whichever it is) for xxx reason which basically breaks down to “we don’t want you flying over mobs to do your questing”. Again, this is nonsense – design a zone with flying in mind on day 1 and there’s no problem.

      Water striders are to water what flying is to air, allowing people to, for example, zip between islands or over rivers without any real delay. This is why the mounts are so popular – people are over the lame notion of swimming over a river on a horse.

      But HERE is the thing. Taking away water walking until level 100 doesn’t actually FIX that problem. It wouldn’t fix it in Legion (which started at 100) and it won’t fix it in BfA, which starts at 110. If they really wanted to ‘fix’ movement they’d slide the starting point for water walking to max level, same as they did for flying until the ‘pathfinder’ requirements came along.

      This is the part that makes me so angry. It seems nonsensical, punative, and just mean and nasty towards a playerbase that was merely playing by the rules they established.

      The saddest thing is that it takes away from what looks like an awesome new feature – mount equipment. But that’s buried under the noise of … this thing.

      Like

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