Six Months a Scribe
I’ve been somewhat remiss in reporting on Legion Herbing and Glyphmongering since six weeks in. My bad. So let’s clear that up a bit.
Here are the main bullet points
- There’s no change in the functionality of glyphs. They are cosmetic only, and you’d be nuts to spend good gold on buying them. Yet people do.
- Pigment drops vary vastly between different herbs.
- Roseate Pigment is the Palmetto Bug of Legion herbalism. You can’t get rid of it, and it’s everywhere.
- Vantus Runes are garbage runes
Let’s focus again upon yields.
Compared to last time, my evaluation has become a bit more … nuanced.
First you will notice the absence of Felwort. That is because it is insane. I finally milled a few, and the result was something like 2-3 Sallow pigments per 5 milled, and zero Roseate. That’s right, the grand poobah of useless pigments makes no appearance here. Which is probably why it costs so much to buy.
Next, may I draw your attention to Aethril and Dreamleaf having near-identical yields, but not the best – that belonging to Fjarnskaggl. However, the cost of the latter is such that it is still cheaper to buy Aethril for plain old grinding for Sallow pigments.
HOWEVER, I’ve added numbers for a new factor to this, as you can see – the yield of Nightmare Pods, which only comes from milling Dreamleaf. Those suckers have a phenomenal yield of .98 (i.e. almost one Sallow pigment per pod popped).
I’ve also started tracking the yield of Pods from Dreamleaf, and did a little bit of math on it. Factoring in Nightmare Pods, Dreamleaf yields a whopping .30 Sallow pigment per 5 milled.
The upshot is that Dreamleaf is a great bargain when compared to others for purposes of Sallow Pigment.
One last note: I was unable to programmatically capture the yield of Nightmare Pods from opening Nightmare Pods, but it is significant. What that means to you is that .30 per 5 milled is actually the low end.
Let your dreams soar.
Vantus Very Littler
Since my last writing, I’ve gotten into raids and picked up Vantus Rune techniques aplenty. Now that I have data, I like them even less than I did six weeks in. Blizzard touted these as the saving grace for Inscription, in that we could make these and sell them for obscene amounts of loot. This was somehow supposed to make up for the complete wrecking of the glyph ecosystem.
But here’s the cold truth: nobody like them. Especially not the folks you’re trying to sell them to. So that makes them a poor investment on the surface.
The saving grace is that they’re cheap to make, so even if they sell cheaply, you may still make a profit. As always, track costs per sales, and remember that runes from different raids require different amounts and combinations of pigments, so there are four distinct tiers of pricing once the Tomb opens.
For the Profit II
The overall profit margin has been minimal. If not for a side business in Enchanting via Jasra, I have doubts I’d be in the shape I’m in.
That being said, my current profits far outstrip my costs. Even with buying raw mats for Inscription and Enchanting outright, I currently have over 200,000 gold on each of my 12 toons on this server – mindful of the fact that I am about to buy a token at 100,000 gp for 30 days, but also mindful that two months ago I bought four of the things at the same price (two for family) and here I am at 200K on all my toons again.
With that in mind, I’m pretty sure I’d be in the hole if I had to rely on Inscription alone. But even if that was my only profession, I’m pretty certain I’d be even more behind the curve if all I did was sell raw mats instead of process them.
Side eye II
Gonna throw a little shade, here, once again. Aside from the issues I found with how Inscription is handled at six weeks, I am now also very pissed about Alchemy. I’m not sure if there was a contest at Blizzard HQ centered around “who could fuck up a profession the most”, but if there were, I am pretty sure the Inscription and Alchemy leads would be tied for first place.
And in Conclusion
Of all the professions I currently participate in, the ones that produce consumables seem to fare the best. Sadly, that rules out Tailoring, Leather working, Blacksmithing, and Engineering. That leaves Inscription, Alchemy, and Jewelcrafting as potential profit points, and at this point in time, Alchemy is behind a pretty thick wall. I have yet to get Jewelcrafting up to the point where it is useful in Legion Land, but I have plans to accelerate that, and, if it proves to be a solid profitability stream, I may drop a note here about it.
All that bellyaching aside, I’m doing well with minimal effort, so I can only assume “real” “goblins” that live for this kind of stuff are making a killing in this expansion.