That’s my Jam
As I trudged over to the Timeless Yawn to do my penance for having enjoyed the game in a previous life ((Or something.)), I started to notice something odd.
I was blowing stuff up. I mean, 60 to 80% better than any of my other 90s that frequent the Isle, including those that far outgear me. Wattup?
I laid awake that night pondering two things. (1) Did somebody screw up the label on that decaf diet soda I had drank, and (2) how in the world can an undergeared Warlock outdo a less undergeared Hunter or Shadow Priest?
In answer to (1), I was pretty certain they had, as this was the second time I had been unable to sleep easily after sampling its contents. (2) was a bit more difficult to answer.
I’ve always held that my first best calling in this game has been in the form of a BM Hunter. I fell in love with that spec when BRK was telling us how to use Doctor Boom to gauge our DPS in a game that offered no target dummies.
Shortly after that, I became enamored with the Demonology Warlock spec; I spent almost as much time raiding as a Warlock as a Hunter during BC. Those two classes and specs have been my favorites ever since.
But some drastic changes took place with the BM spec – and I’m not talking about the shift from Mana to Focus. The whole playstyle changed. Back in the day, BM was a lot more proactive rather than reactive. You had to plan your shots out so that you got the most of each. There were flaws, yes, but that’s not the point. The point is that it changed, possibly to something other than BM.
Meanwhile, Demonology had a lot of similarity to BM at the time, which is probably why I liked it so much. But, though great change took place (looking at YOU, mandatory demon form), Demo retained its quintessential feel, the sense of engagement.
Let’s put this another way. You know how in a video game, pressing a button sometimes has a visceral feel to it. You feel like there are, I dunno, big-assed levers attached to that button, that go off and actuate many things that then cause green death to erupt from the ground around your adversary.
Demonology has that. It has that feeling that if you try just a little more, put a little more heart into it, you’ll do better. Jong famously said it best for me: as a belf retadin, the best approach for maxdps was to get up in the boss’ face, rip your shirt off, howl and the moon, and fucking flip out.
In Warlock terms, this means you let this guy do the driving.
Not ripping his shirt off, and we’re good with that.
That blog entry of Jong’s was a long time ago ((We miss you, Jong!)), but to this day it still rings true. To really do well as a Warlock, channel your spite, your hate, your bad attitude at the bus driver this morning, your angst over the rising cost of Lite Soy Double Chociato Mochas at your corner beanery, your despair at the Pizza Hut online ordering system. Channel it all through your hands, into the keyboard, and into that avatar on the screen. Turn your hate into pain. Turn that pain into victory.
Where this all goes for me is that while I Hunter because I still haven’t given up, and I Priest because I’m a team player, my jam is right here in the Demonology Warlock corner of the universe. I think I do better in this class because it just works for me in a way that no other class does.
There’s an unintended side-effect.
On the Pointless Isle, I usually have to set a goal for my toon to even get engaged in anything. But on my Warlock, I find myself reluctant to close the game client at bed time. I find myself hunting down more things to slaughter. I get giddy watching those big crits float by.
For a brief moment, even that Lightforsaken place is fun.