Interactive media – it’s the wave of the future!

When I get ranty, I tend to pound out around 2000-3000 words of pure snark and outrage, then spend several days tweaking and adjusting and, yes, most definitely, deleting. Because even though a good rant is a thing of beauty, my rants tend to lean in a hurtful direction initially, and I have to go back and trim out the potentially offensive stuff (well, if it’s not deserved …).

I mention this not to emphasize the fact that I have trollish tendencies, but to illustrate why, so many times, these sort of things get posted so late in the rant cycle. In fact, I’d say a good 60% or more never get posted at all, simply because I can’t de-toxify them fast enough to keep them relevant.

As it turns out, yesterday’s rant came in just under the wire, though I had no idea at the time that that would be the case.  As a rant, it stands on its own, but as a meaningful comment on the current state of the Hunter, it’s already obsolete.

Late in the night last night, Lore posted a few changes to the class that directly address concerns in the post I lined in MMO-C.

Regarding Stampede: We’re happy with the damage it’s currently putting out in PvP. For PvE, we’re planning to buff its damage pretty heavily, so it becomes a substantially more potent DPS cooldown. We don’t want to give it any more utility than it has now, for reasons we’ve explained at length already.

So this emphasizes what GC was saying about the intended purpose of Stampede ((Tooltip reflects current 5.3 damage.)) in the first place – it’s intended as a DPS cooldown, not a utility cooldown, and thus they’re upping the damage to make it “worth your while”  My opinion, of course, is that any insta-cast ability that bring even a sliver of additional damage is worthwhile anyway. But more is always welcome.

Readiness is still under heavy discussion, and we haven’t made a final decision on what we’re going to do with it in 5.4. At the moment, we’re leaning towards just removing the ability entirely and giving the affected abilities shorter cooldowns or charges to compensate. If we end up taking that route, we will buff Hunter damage (most likely across the board, not just specific abilities), but as I mentioned, we’re still discussing.

I’m good with removing it, as it reduces the clutter of my startup anyway, and it never worked across the board for all abilities in a consistent way (e.g. Stampede). However, adding “charges” to abilities looks fraught with possibilities, mostly negative. There’s the potential for bugs that don’t get caught on the PTR ((Always happens.)), and there’s the potential for complicating an already complicated rotation.

Demonology warlocks, for example,  will already know one of these pitfalls with Hand of Gul’dan; it has two charges, both available initially, and both with separate cooldown timers. Do you put both down immediately? ((They stack.))  Do you stagger them, and if so, how much? And so forth.

Ponder-worthy as we move forward.

Murder of Crows vs Blink strike is also still under heavy discussion. Our goal (with all talents) is that active abilities used properly will outperform passive ones. We haven’t decided yet what adjustments we’ll make to achieve that in 5.4.

Generally speaking, an explicit action when compared to a passive ability usually involves some sort of cast time, which is where a passive becomes so attractive for classes with very crowded rotations. In this case, there is no cast time involved, so the passive is actually less attractive if it doesn’t bring damage commensurate with the active ability.  I think here they need to shoot for parity rather than supremacy.

I also like the phrase, “talents used properly.”  That has to be a dig at someone – who, we may never know.

Scatter/Silencing Shot: We don’t consider interrupts to be mandatory in PvE. ((The second response after Lore’s post immediately disagreed with him on this.))

Thank you.

Now, to clarify, what I am pretty sure Lore means here is that they don’t consider interrupts to be mandatory for hunters.  Anyone that’s raided anything at all knows that interrupts of some sort are absolutely, positively, without any doubt, mandatory for the raid.

If a Hunter would rather not take the Glyph of Scattered Thoughts, there are plenty of other players in the raid who could take on the responsibility.

Thank you.

We like Silencing Shot as a Marksman perk overall, but we’re still discussing things. We may end up making a baseline Interrupting Shot that gets upgraded to Silencing Shot if you spec Marksman.

In fact, this has already shown up on the PTR – it’s called Counter Shot.  Currently an NPC ability, but available to a PTR Hunter near you starting immediately.

Speaking of spec differences, we agree that Hunter rotations feel cooler when your signature shots do a lot more damage than other shots, and we’ll discuss that some more. That’s part of the reasoning behind the Arcane Shot changes – our hope is that saving up more Focus for a bigger hit will feel better than firing off smaller shots more regularly.

This seems strangely disconnected from my experience as a Hunter, in that I rarely need to “save up” focus for anything, and I rarely lack focus to use my signature shot, thanks to appropriate use of Cobra Shot to keep focus above a certain point ((40 for Kill Command, for example.)).

Besides, reducing the cost of Arcane Shot seems to be counter to encouraging the preferential use of OTHER abilities.  Unless they mean that by reducing the cost here, they’re making focus available for other shots so that they get used more often.  Again, I hardly ever delay the cast of my signature ability over focus costs, so I’m not sure where this is coming from.

What I WILL say is that I feel like “Arcane Shot” is a bizarre ability for Hunters, period, now that we don’t use mana.

As to overall Hunter performance and utility, we don’t think the issues are with the Hunter class specifically. Instead, we think that certain other classes are overperforming (in both) at the moment. Fixing those outliers will, in turn, make a good Hunter more attractive for their raid spot. You may have seen some (but not all) changes along those lines on the PTR already.

OH JUST PUT A “KICK ME” SIGN ON OUR BACKS.

Realize that every nerf from now on out will be blamed on Hunters.

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Posted on July 9, 2013, in Class warfare, Game mechanics, Hunter, Relevant to my Interests. Bookmark the permalink. Leave a comment.

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