A brief thought on that thing they found

Maybe you heard.  Them busy datamining gnomes done went and found something interesting.

If what they found is to be believed, in 5.4 or at some point in the not too distant future, you will be able to buy a potion that will double your XP from killing mobs and doing quests.

Two things come to mind.

  1. If it costs a significant portion of your subscription fee (or more!) then it is not a microtransaction. Just stop calling $25 companions and mounts a "microtransaction", for Light’s sake. You just look like you have no idea what you’re talking about ((No, not going there.)).
  2. Blizzard still has issues coming to grips with the problem.

That second thing needs a bit of explaining.

The entire goal of things like this supposed elixir are to bypass the leveling game.  Other devices like the Scroll of Resurrection and so forth do this as well – by increasing your XP gain rate, they shorten the amount of time you spend leveling.  They’ve also beefed up the XP gain rate for the content of entire expansions in order to achieve the same thing.  Entire zones have been revamped to make it easier to level through them, more efficiently.

So what’s wrong with this is that there are plenty of people that like the leveling game.  There is the original game and four expansions’ worth of content that can’t all be experienced organically by one character.  Things like these potions don’t really impact it, but any time Blizz does something to marginalize an entire zone, it DOES impact people that enjoy the older / earlier zones.

But as long as Blizzard fails to acknowledge and act on the ultimate problem, they’ll keep doing this.  It’s wasteful and annoying.

What they need to do is just sell pre-made level 90 characters.

Things like this elixir have that in mind, they just don’t go far enough.

What they’ll tell you is that they want to make things easier on people that want to bring a new class to raiding.  Fair enough.  So just short circuit the whole leveling game and give them a 90.  Charge 25 bucks and the leetsauce raiders will just lap it up.

So, no, I don’t have a problem with you if you want to ignore 95% of the game content on your frantic climb to 90.  I’d just prefer they spend fewer resources getting you there.

Leave the old zones alone. Stop selling elixirs.  Stop treating the leveling game like it’s such a chore, and just give people what they want.  You’ll be happier, I’ll be happier, and we’ll all have somebody new to lump in with "e-bayers".


Posted on July 4, 2013, in Game mechanics, Relevant to my Interests. Bookmark the permalink. 4 Comments.

  1. One of the reasons my latest return to WoW was so short (made it to 25 in about 2.5 weeks then stopped playing) was because of the screwy leveling game. I had never done the full Cataclysm remake of the old world and thought it would be fun to leisurely level through it, see how hunters played now, etc.

    Then I ran one or two Shadowfang’s or Deadmines that all the content I was currently on was gray. It’s no fun to run gray quests and get nothing of value. On the other hand, I hate leaving things behind.

    That’s a long way of saying I agree with you 100%.


  2. Cluelesslock

    I know it’s ridiculous but I turn my xp off till I’m done with the available content then turn it back on, level up some turn it back off, etc. I want to enjoy the content.


    • @CluelessLock – I’ve considered that myself, but you’re right – it’s ridiculous that we’d have to go through the process, plus I think that gold is involved? (Not that it’s too hard to come up with gold, but still.)

      It’s nice to have the tools, but it really feels like they’re putting the bite on the wrong people.


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