A trend I’m not thrilled about

The planned new training recipes for Blacksmithing in patch 5.2 make me sad.

Lemme splain.

In a nutshell, these new recipes can be used to get you from skill level 1 to 500 by using Ghost Iron – I’m going to assume that in the next expansion, it will be the ore of the new lands, perpetually from 5.2 on out.

The good news of this is that you don’t have to go farming for copper, tin, iron, and so forth to get you through the lower levels.

But here’s the thing; can I see a show of hands of anyone that felt that farming or buying copper ore was any more difficult than farming or buying ghost iron?  It’s not difficult. It’s not a problem.  The greatest challenge it poses is for you to figure out what zone has what ores, which is just the sort of brain-dead activity that separates us from lower primates.

In short, this solves a problem that doesn’t exist.

It is strangely similar to how Blizzard solved “the leveling problem”.  Instead of making it interesting, they made it trivial.

And GhostCrawler has the nerve to be surprised that his playerbase “optimizes for efficiency.”

The simplified leveling model solved a problem that didn’t exist. The new blacksmithing scheme does as well.  And both are a monumental waste of time.

If they decide to trivialize the leveling or blacksmithing experience so that it’s just stupid simple to do, why not do something a lot less complicated?  Just let people buy level 85 characters for fifty bucks (and kill the illicit market for said toons).  Just let people pay a huge sum of gold for BS skill level 500 and stop clogging our zones with farmers.

They have a moral and philosophical objection to this sort of thing, but because of those peccadillos, they’ve wasted countless man-hours on something that nobody wants, instead of, oh, I don’t know, new content maybe?. Maybe finish up dance studio? Maybe get those updated models out there?

No, what they’ve decided to do is to give us ways to skip parts of the game without actually and factually doing the deed.

And that, my friends, is disappoint.


Posted on February 6, 2013, in Crafting, Game mechanics. Bookmark the permalink. 2 Comments.

  1. I see the audience for this “feature” to be someone who is now 90 and had now decided that it was a dumb idea for their Warrior to be a Tailor and now they want to change that character over to be a blacksmith instead.

    OR the audience is that 1%er theorycrafter who has figured out that profession X had a 0.02% higher DPS potention so they want to drop their current profession and go with profession X (until the next patch when profession Y will triumph.. and then they’ll change to Y).

    Or the audience is the casual player who has managed to get their toon all the way up to 90.. but never bothered with a profession (since they seem like a silly waste of time while you’re leveling) and is intimidated by going back to the old world (or buying stuff off the AH) to level it now.

    They’re not eliminating the old methods of leveling a profession.

    You’re right that they’re not fixing the inherient uselessness/boringness of the professions themselves. They’re not making it fun/useful/exciting to level professions.

    What I found, way back in the day.. when I had a hunter who took Leatherworking, was that by the time I could get the special leather to make the new armor the profession had available to me, I had already quested up better armor. ADD TO THAT! that whole thing where my toon suddenly went from wearing leather to being able to wear mail.. caught my by surprise.. and I was pissed that I had “taken the wrong profession” and stopped leveling it at that point.

    Essentially Blizz has boiled the professions down to pointless grinds to get to max level so you can make the 1-2 special things you need for raiding (spell thread, shoulder enchant, etc). Which ironically you could make the same statement about leveling.

    In summary.. I agree with you that I wish they’d improved the professions in general. But I’m enough of a realist to see the writing on the wall.. and sell off all my profession mats NOW rather then waiting for Blizz to release the shortcut to all the professions.



    • @Nibs,

      Yes, those “special” items were never really attainable even when the questing game progressed at a non-streamlined rate. My tailor put together the Robe of Power just for the looks, but otherwise, it was really a sidebar to the rest of the game.

      I agree on the intended audience(s), but really don’t agree with the nature of the problem they’ve defined, or the solution that they came up with. But all the time and work they’ve put into this scheme – design, implementation, testing, feedback – is wasteful when all they could do is provide the equivalent to a big red button labeled “lol skill up yo” and put some sort of premium on it. Done and done. And then they could go work on something that looked more like a game.


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